added 3dengfx into the repo, probably not the correct version for this
[summerhack] / src / 3dengfx / src / 3dengfx / material.hpp
diff --git a/src/3dengfx/src/3dengfx/material.hpp b/src/3dengfx/src/3dengfx/material.hpp
new file mode 100644 (file)
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+/*
+Copyright 2004 John Tsiombikas <nuclear@siggraph.org>
+
+This file is part of the 3dengfx, realtime visualization system.
+
+3dengfx is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+3dengfx is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with 3dengfx; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+*/
+#ifndef _MATERIALS_HPP_
+#define _MATERIALS_HPP_
+
+#include <string>
+#include "3denginefx_types.hpp"
+#include "textures.hpp"
+#include "gfx/color.hpp"
+#include "n3dmath2/n3dmath2.hpp"
+
+enum ColorComponent {
+       COLOR_AMBIENT,
+       COLOR_DIFFUSE,
+       COLOR_SPECULAR,
+       COLOR_EMISSIVE
+};
+
+enum TextureType {
+       TEXTYPE_DIFFUSE,
+       TEXTYPE_DETAIL,
+       TEXTYPE_ENVMAP,
+       TEXTYPE_LIGHTMAP,
+       TEXTYPE_BUMPMAP
+};
+
+#define MAX_TEXTURES   5
+
+class Material {       
+public:
+       std::string name;
+       
+       Color ambient_color, diffuse_color, specular_color, emissive_color;
+       scalar_t specular_power;
+       scalar_t env_intensity;
+       scalar_t bump_intensity;
+       scalar_t alpha;
+       
+       Texture *tex[MAX_TEXTURES];
+       Matrix4x4 tmat[MAX_TEXTURES];
+       int tex_count;
+
+       bool wireframe;
+       ShadeMode shading;
+
+       bool auto_refl;
+       int auto_refl_upd;
+
+       bool two_sided;
+       
+       Material();
+       Material(const Color &col);
+       
+       void set_texture(Texture *texture, TextureType type);
+       Texture *get_texture(TextureType type);
+       int get_texture_count() const;
+       
+       void set_glmaterial() const;
+};
+       
+
+#endif // _MATERIALS_HPP_