--- /dev/null
+/*
+This file is part of the 3dengfx, realtime visualization system.
+
+Copyright (c) 2004, 2005 John Tsiombikas <nuclear@siggraph.org>
+
+3dengfx is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+3dengfx is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with 3dengfx; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef SHADOWS_HPP_
+#define SHADOWS_HPP_
+
+#include <vector>
+#include "gfx/3dgeom.hpp"
+#include "n3dmath2/n3dmath2.hpp"
+
+std::vector<Edge> *create_silhouette(const TriMesh *mesh, const Vector3 &pt);
+void destroy_silhouette(std::vector<Edge> *edges);
+//TriMesh *create_shadow_volume(const TriMesh *mesh, const Vector3 &pt);
+
+#endif // SHADOWS_HPP_