--- /dev/null
+/*
+This file is part of fxwt, the window system toolkit of 3dengfx.
+
+Copyright (C) 2005 John Tsiombikas <nuclear@siggraph.org>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+/* main fxwt event handling and window system abstraction through GLUT.
+ *
+ * Author: John Tsiombikas 2005
+ */
+
+#include "3dengfx_config.h"
+
+#if GFX_LIBRARY == GLUT
+
+#include "gfx_library.h"
+#include "fxwt.hpp"
+#include "3dengfx/3denginefx.hpp"
+#include "common/err_msg.h"
+
+#if defined(__unix__) || defined(unix)
+#include <unistd.h>
+#ifdef _POSIX_PRIORITY_SCHEDULING
+#include <sched.h>
+#endif // _POSIX_PRIORITY_SCHEDULING
+#endif // __unix__
+
+#if defined(WIN32) || defined(__WIN32__)
+#include <windows.h>
+#endif // WIN32
+
+using std::list;
+using namespace fxwt;
+
+static void glut_disp_handler();
+static void glut_idle_handler();
+static void glut_keyb_handler(unsigned char key, int x, int y);
+static void glut_motion_handler(int x, int y);
+static void glut_button_handler(int bn, int state, int x, int y);
+
+extern int fxwt_glut_win;
+
+Vector2 fxwt::get_mouse_pos_normalized() {
+ // TODO: implement this
+ return Vector2(0, 0);
+}
+
+void fxwt::set_window_title(const char *title) {
+ glutSetWindow(fxwt_glut_win);
+ glutSetWindowTitle(title);
+}
+
+void fxwt::swap_buffers() {
+ glutSetWindow(fxwt_glut_win);
+ glutSwapBuffers();
+#if defined(_POSIX_PRIORITY_SCHEDULING)
+ sched_yield();
+#elif defined(WIN32)
+ Sleep(0);
+#endif
+
+}
+
+int fxwt::main_loop() {
+ set_verbosity(3);
+
+ // register glut event handlers
+ glutSetWindow(fxwt_glut_win);
+ glutDisplayFunc(glut_disp_handler);
+ if(!idle_handlers.empty()) glutIdleFunc(glut_idle_handler);
+ glutKeyboardFunc(glut_keyb_handler);
+ if(!motion_handlers.empty()) {
+ glutMotionFunc(glut_motion_handler);
+ glutPassiveMotionFunc(glut_motion_handler);
+ }
+ glutMouseFunc(glut_button_handler);
+
+ glutMainLoop();
+ return 0;
+}
+
+static void glut_disp_handler() {
+ list<void (*)()>::iterator iter = disp_handlers.begin();
+ while(iter != disp_handlers.end()) {
+ (*iter++)();
+ }
+}
+static void glut_idle_handler() {
+ list<void (*)()>::iterator iter = idle_handlers.begin();
+ while(iter != idle_handlers.end()) {
+ (*iter++)();
+ }
+}
+
+static void glut_keyb_handler(unsigned char key, int x, int y) {
+ list<void (*)(int)>::iterator iter = keyb_handlers.begin();
+ while(iter != keyb_handlers.end()) {
+ (*iter++)(key);
+ }
+}
+
+static void glut_motion_handler(int x, int y) {
+ list<void (*)(int, int)>::iterator iter = motion_handlers.begin();
+ while(iter != motion_handlers.end()) {
+ (*iter++)(x, y);
+ }
+}
+
+static void glut_button_handler(int bn, int state, int x, int y) {
+ bn++;
+ button_state[bn] = state == GLUT_DOWN;
+ list<void (*)(int, int, int, int)>::iterator iter = button_handlers.begin();
+ while(iter != button_handlers.end()) {
+ (*iter++)(bn, state == GLUT_DOWN, x, y);
+ }
+}
+
+#endif // GFX_LIBRARY == GLUT