SDL_WM_SetCaption(title, 0);
}
+void fxwt::show_cursor(bool show)
+{
+ SDL_ShowCursor(show ? 1 : 0);
+}
+
void fxwt::swap_buffers() {
SDL_GL_SwapBuffers();
#if defined(_POSIX_PRIORITY_SCHEDULING)
int fxwt::main_loop() {
set_verbosity(3);
-
+
SDL_EnableKeyRepeat(300, 20);
while(1) {