--- /dev/null
+/*
+This file is part of the n3dmath2 library.
+
+Copyright (C) 2005 John Tsiombikas <nuclear@siggraph.org>
+
+n3dmath2 is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+n3dmath2 is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with n3dmath2; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef N3DMATH2_SPH_H_
+#define N3DMATH2_SPH_H_
+
+#include "n3dmath2_types.hpp"
+
+/** Vector in spherical coordinates */
+class SphVector {
+public:
+ scalar_t theta, phi, r;
+
+ SphVector(scalar_t theta = 0.0, scalar_t phi = 0.0, scalar_t r = 1.0);
+ SphVector(const Vector3 &cvec);
+ SphVector &operator =(const Vector3 &cvec);
+};
+
+#endif // N3DMATH2_SPH_H_