/*#define DEBUG_OVERDRAW G3D_PACK_RGB(10, 10, 10)*/
-#define FILL_POLY_BITS 0x03
-
-/*void polyfill_tex_flat_new(struct pvertex *varr);*/
-
-/* mode bits: 00-wire 01-flat 10-gouraud 11-reserved
- * bit 2: texture
- * bit 3: zbuffering
+/* mode bits:
+ * bit 0: gouraud
+ * bit 1: texture
+ * bit 2: zbuffering
*/
void (*fillfunc[])(struct pvertex*) = {
- polyfill_wire,
polyfill_flat,
polyfill_gouraud,
- 0,
- polyfill_tex_wire,
polyfill_tex_flat,
polyfill_tex_gouraud,
- 0,
- polyfill_wire,
polyfill_flat_zbuf,
polyfill_gouraud_zbuf,
- 0,
- polyfill_tex_wire,
polyfill_tex_flat_zbuf,
- polyfill_tex_gouraud_zbuf,
- 0,
+ polyfill_tex_gouraud_zbuf
};
struct pimage pfill_fb, pfill_tex;
fillfunc[mode](verts);
}
-void polyfill_wire(struct pvertex *verts)
-{
- int i, x0, y0, x1, y1;
- struct pvertex *v = verts;
- int color = find_color(v->l, v->l, v->l);
-
- for(i=0; i<2; i++) {
- x0 = v->x >> 8;
- y0 = v->y >> 8;
- ++v;
- x1 = v->x >> 8;
- y1 = v->y >> 8;
- if(clip_line(&x0, &y0, &x1, &y1, 0, 0, pfill_fb.width, pfill_fb.height)) {
- draw_line(x0, y0, x1, y1, color);
- }
- }
- x0 = verts[0].x >> 8;
- y0 = verts[0].y >> 8;
- if(clip_line(&x1, &y1, &x0, &y0, 0, 0, pfill_fb.width, pfill_fb.height)) {
- draw_line(x1, y1, x0, y0, color);
- }
-}
-
-void polyfill_tex_wire(struct pvertex *verts)
-{
- polyfill_wire(verts); /* TODO */
-}
-
-void polyfill_alpha_wire(struct pvertex *verts)
-{
- polyfill_wire(verts); /* TODO */
-}
-
-void polyfill_alpha_tex_wire(struct pvertex *verts)
-{
- polyfill_wire(verts); /* TODO */
-}
-
-void polyfill_add_wire(struct pvertex *verts)
-{
- polyfill_wire(verts); /* TODO */
-}
-
-void polyfill_add_tex_wire(struct pvertex *verts)
-{
- polyfill_wire(verts); /* TODO */
-}
-
#define VNEXT(p) (((p) == varr + 2) ? varr : (p) + 1)
#define VPREV(p) ((p) == varr ? varr + 2 : (p) - 1)
#define VSUCC(p, side) ((side) == 0 ? VNEXT(p) : VPREV(p))
#define ZBUF
#include "polytmpl.h"
#undef POLYFILL
-
-#if 0
-void polyfill_tex_flat_new(struct pvertex *varr)
-{
- int i, line, top, bot;
- struct pvertex *v, *vn, *tab;
- int32_t x, y0, y1, dx, dy, slope, fx, fy;
- int start, len;
- g3d_pixel *fbptr, *pptr, color;
- int32_t tu, tv, du, dv, uslope, vslope;
- int tx, ty;
- g3d_pixel texel;
-
- top = pfill_fb.height;
- bot = 0;
-
- for(i=0; i<3; i++) {
- /* scan the edge between the current and next vertex */
- v = varr + i;
- vn = VNEXT(v);
-
- if(vn->y == v->y) continue; /* XXX ??? */
-
- if(vn->y >= v->y) {
- /* inrementing Y: left side */
- tab = left;
- } else {
- /* decrementing Y: right side, flip vertices to trace bottom->up */
- tab = right;
- v = vn;
- vn = varr + i;
- }
-
- /* calculate edge slope */
- dx = vn->x - v->x;
- dy = vn->y - v->y;
- slope = (dx << 8) / dy;
-
- tu = v->u;
- tv = v->v;
- du = vn->u - tu;
- dv = vn->v - tv;
- uslope = (du << 8) / dy;
- vslope = (dv << 8) / dy;
-
- y0 = (v->y + 0x100) & 0xffffff00; /* start from the next scanline */
- fy = y0 - v->y; /* fractional part before the next scanline */
- fx = (fy * slope) >> 8; /* X adjust for the step to the next scanline */
- x = v->x + fx; /* adjust X */
- y1 = vn->y & 0xffffff00; /* last scanline of the edge <= vn->y */
-
- /* also adjust other interpolated attributes */
- tu += (fy * uslope) >> 8;
- tv += (fy * vslope) >> 8;
-
- line = y0 >> 8;
- if(line < top) top = line;
- if((y1 >> 8) > bot) bot = y1 >> 8;
-
- if(line > 0) tab += line;
-
- while(line <= (y1 >> 8) && line < pfill_fb.height) {
- if(line >= 0) {
- int val = x < 0 ? 0 : x >> 8;
- tab->x = val < pfill_fb.width ? val : pfill_fb.width - 1;
- tab->u = tu;
- tab->v = tv;
- tab++;
- }
- x += slope;
- tu += uslope;
- tv += vslope;
- line++;
- }
- }
-
- if(top < 0) top = 0;
- if(bot >= pfill_fb.height) bot = pfill_fb.height - 1;
-
- fbptr = pfill_fb.pixels + top * pfill_fb.width;
- for(i=top; i<=bot; i++) {
- start = left[i].x;
- len = right[i].x - start;
- /* XXX we probably need more precision in left/right.x */
-
- dx = len == 0 ? 256 : (len << 8);
-
- tu = left[i].u;
- tv = left[i].v;
-
- pptr = fbptr + start;
- while(len-- > 0) {
- int cr, cg, cb;
-
- tx = (tu >> (16 - pfill_tex.xshift)) & pfill_tex.xmask;
- ty = (tv >> (16 - pfill_tex.yshift)) & pfill_tex.ymask;
- texel = pfill_tex.pixels[(ty << pfill_tex.xshift) + tx];
-
- tu += pgrad.dudx;
- tv += pgrad.dvdx;
-
- cr = varr[0].r;
- cg = varr[0].g;
- cb = varr[0].b;
-
- /* This is not correct, should be /255, but it's much faster
- * to shift by 8 (/256), and won't make a huge difference
- */
- cr = (cr * G3D_UNPACK_R(texel)) >> 8;
- cg = (cg * G3D_UNPACK_G(texel)) >> 8;
- cb = (cb * G3D_UNPACK_B(texel)) >> 8;
-
- if(cr >= 255) cr = 255;
- if(cg >= 255) cg = 255;
- if(cb >= 255) cb = 255;
- color = G3D_PACK_RGB(cr, cg, cb);
- *pptr++ = color;
- }
- fbptr += pfill_fb.width;
- }
-}
-#endif