return;\r
\r
#if TARGET_HOST_POSIX_X11\r
- glXSwapBuffers( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );\r
+ glXSwapBuffers( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );\r
#elif TARGET_HOST_MS_WINDOWS\r
SwapBuffers( fgStructure.CurrentWindow->Window.Device );\r
#endif\r