\r
\r
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */\r
+extern void fghRememberState( void );\r
+extern void fghRestoreState( void );\r
+extern GLboolean fghChangeDisplayMode( GLboolean haveToTest );\r
+\r
\r
#if TARGET_HOST_POSIX_X11\r
static int xrandr_resize(int xsz, int ysz, int rate, int just_checking)\r
}\r
#endif /* TARGET_HOST_POSIX_X11 */\r
\r
+#if TARGET_HOST_POSIX_X11\r
/*\r
* Remembers the current visual settings, so that\r
* we can change them and restore later...\r
*/\r
static void fghRememberState( void )\r
{\r
-#if TARGET_HOST_POSIX_X11\r
int event_base, error_base;\r
\r
/*\r
fgWarning( "XF86VidModeGetModeLine failed" );\r
# endif\r
\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
-/* DEVMODE devMode; */\r
-\r
- /* Grab the current desktop settings... */\r
-\r
-/* hack to get around my stupid cross-gcc headers */\r
-#define FREEGLUT_ENUM_CURRENT_SETTINGS -1\r
-\r
- EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS,\r
- &fgDisplay.DisplayMode );\r
-\r
- /* Make sure we will be restoring all settings needed */\r
- fgDisplay.DisplayMode.dmFields |=\r
- DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;\r
-\r
-#endif\r
}\r
+#endif\r
\r
+#if TARGET_HOST_POSIX_X11\r
/*\r
* Restores the previously remembered visual settings\r
*/\r
static void fghRestoreState( void )\r
{\r
-#if TARGET_HOST_POSIX_X11\r
/* Restore the remembered pointer position: */\r
XWarpPointer(\r
fgDisplay.Display, None, fgDisplay.RootWindow, 0, 0, 0, 0,\r
\r
# endif\r
\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
- /* Restore the previously remembered desktop display settings */\r
- ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );\r
-\r
-#endif\r
}\r
+#endif\r
\r
#if TARGET_HOST_POSIX_X11\r
#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H\r
#endif\r
#endif\r
\r
+#if TARGET_HOST_POSIX_X11\r
+\r
/*\r
* Changes the current display mode to match user's settings\r
*/\r
static GLboolean fghChangeDisplayMode( GLboolean haveToTest )\r
{\r
GLboolean success = GL_FALSE;\r
-#if TARGET_HOST_POSIX_X11\r
-\r
/* first try to use XRandR, then fallback to XF86VidMode */\r
# ifdef HAVE_X11_EXTENSIONS_XRANDR_H\r
if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y,\r
\r
# endif\r
\r
-\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
- DEVMODE devMode;\r
- char *fggmstr = NULL;\r
- char displayMode[300];\r
-\r
- success = GL_FALSE;\r
-\r
- EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); \r
- devMode.dmFields = 0;\r
-\r
- if (fgState.GameModeSize.X!=-1)\r
- {\r
- devMode.dmPelsWidth = fgState.GameModeSize.X;\r
- devMode.dmFields |= DM_PELSWIDTH;\r
- }\r
- if (fgState.GameModeSize.Y!=-1)\r
- {\r
- devMode.dmPelsHeight = fgState.GameModeSize.Y;\r
- devMode.dmFields |= DM_PELSHEIGHT;\r
- }\r
- if (fgState.GameModeDepth!=-1)\r
- {\r
- devMode.dmBitsPerPel = fgState.GameModeDepth;\r
- devMode.dmFields |= DM_BITSPERPEL;\r
- }\r
- if (fgState.GameModeRefresh!=-1)\r
- {\r
- devMode.dmDisplayFrequency = fgState.GameModeRefresh;\r
- devMode.dmFields |= DM_DISPLAYFREQUENCY;\r
- }\r
-\r
- switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )\r
- {\r
- case DISP_CHANGE_SUCCESSFUL:\r
- success = GL_TRUE;\r
-\r
- if (!haveToTest)\r
- {\r
- /* update vars in case if windows switched to proper mode */\r
- EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );\r
- fgState.GameModeSize.X = devMode.dmPelsWidth; \r
- fgState.GameModeSize.Y = devMode.dmPelsHeight;\r
- fgState.GameModeDepth = devMode.dmBitsPerPel;\r
- fgState.GameModeRefresh = devMode.dmDisplayFrequency;\r
- }\r
- break;\r
- case DISP_CHANGE_RESTART:\r
- fggmstr = "The computer must be restarted for the graphics mode to work.";\r
- break;\r
- case DISP_CHANGE_BADFLAGS:\r
- fggmstr = "An invalid set of flags was passed in.";\r
- break;\r
- case DISP_CHANGE_BADPARAM:\r
- fggmstr = "An invalid parameter was passed in. This can include an invalid flag or combination of flags.";\r
- break;\r
- case DISP_CHANGE_FAILED:\r
- fggmstr = "The display driver failed the specified graphics mode.";\r
- break;\r
- case DISP_CHANGE_BADMODE:\r
- fggmstr = "The graphics mode is not supported.";\r
- break;\r
- default:\r
- fggmstr = "Unknown error in graphics mode???"; /* dunno if it is possible,MSDN does not mention any other error */\r
- break;\r
- }\r
-\r
- if ( !success )\r
- {\r
- /* I'd rather get info whats going on in my program than wonder about */\r
- /* magic happenings behind my back, its lib for devels at last ;) */\r
- \r
- /* append display mode to error to make things more informative */\r
- sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency);\r
- fgWarning(displayMode);\r
- }\r
-#endif\r
-\r
return success;\r
}\r
\r
+#endif\r
\r
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */\r
\r