\r
\r
/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */\r
-extern void fghRememberState( void );\r
-extern void fghRestoreState( void );\r
-extern GLboolean fghChangeDisplayMode( GLboolean haveToTest );\r
+extern void fgPlatformRememberState( void );\r
+extern void fgPlatformRestoreState( void );\r
+extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest );\r
\r
\r
#if TARGET_HOST_POSIX_X11\r
* Remembers the current visual settings, so that\r
* we can change them and restore later...\r
*/\r
-static void fghRememberState( void )\r
+static void fgPlatformRememberState( void )\r
{\r
int event_base, error_base;\r
\r
/*\r
* Restores the previously remembered visual settings\r
*/\r
-static void fghRestoreState( void )\r
+static void fgPlatformRestoreState( void )\r
{\r
/* Restore the remembered pointer position: */\r
XWarpPointer(\r
/*\r
* Changes the current display mode to match user's settings\r
*/\r
-static GLboolean fghChangeDisplayMode( GLboolean haveToTest )\r
+static GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest )\r
{\r
GLboolean success = GL_FALSE;\r
/* first try to use XRandR, then fallback to XF86VidMode */\r
\r
/* All values not specified are now set to -1, which means those\r
* aspects of the current display mode are not changed in\r
- * fghChangeDisplayMode() above.\r
+ * fgPlatformChangeDisplayMode() above.\r
*/\r
fgState.GameModeSize.X = width;\r
fgState.GameModeSize.Y = height;\r
if( fgStructure.GameModeWindow )\r
fgAddToWindowDestroyList( fgStructure.GameModeWindow );\r
else\r
- fghRememberState( );\r
+ fgPlatformRememberState( );\r
\r
- if( ! fghChangeDisplayMode( GL_FALSE ) )\r
+ if( ! fgPlatformChangeDisplayMode( GL_FALSE ) )\r
{\r
fgWarning( "failed to change screen settings" );\r
return 0;\r
\r
#endif\r
\r
- fghRestoreState();\r
+ fgPlatformRestoreState();\r
}\r
\r
/*\r
return !!fgStructure.GameModeWindow;\r
\r
case GLUT_GAME_MODE_POSSIBLE:\r
- return fghChangeDisplayMode( GL_TRUE );\r
+ return fgPlatformChangeDisplayMode( GL_TRUE );\r
\r
case GLUT_GAME_MODE_WIDTH:\r
return fgState.GameModeSize.X;\r