\r
/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */\r
\r
-/* All Win32 headers depend on the huge windows.h recursive include.\r
- * Note: Lower-case header names are used, for best cross-platform\r
- * compatibility.\r
- */\r
-#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)\r
-# include <windows.h>\r
-# include <windowsx.h>\r
-# include <mmsystem.h>\r
-/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */\r
-# ifndef __CYGWIN__\r
-# include <tchar.h>\r
-# else\r
-# define _TEXT(x) TEXT(x)\r
-# define _T(x) TEXT(x)\r
-# endif\r
-\r
-#elif TARGET_HOST_POSIX_X11\r
+#if TARGET_HOST_POSIX_X11\r
# include <GL/glx.h>\r
# include <X11/Xlib.h>\r
# include <X11/Xatom.h>\r
# endif\r
#endif\r
\r
-#if TARGET_HOST_MS_WINDOWS\r
-# define HAVE_VFPRINTF 1\r
-#endif\r
-\r
-/* MinGW may lack a prototype for ChangeDisplaySettingsEx() (depending on the version?) */\r
-#if TARGET_HOST_MS_WINDOWS && !defined(ChangeDisplaySettingsEx)\r
-LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);\r
-LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);\r
-# ifdef UNICODE\r
-# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW\r
-# else\r
-# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA\r
-# endif\r
-#endif\r
-\r
#if defined(_MSC_VER) || defined(__WATCOMC__)\r
/* strdup() is non-standard, for all but POSIX-2001 */\r
#define strdup _strdup\r
};\r
\r
/* Window's state description. This structure should be kept portable. */\r
+#if TARGET_HOST_POSIX_X11\r
+typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;\r
+struct tagSFG_PlatformWindowState\r
+{\r
+ int OldWidth; /* Window width from before a resize */\r
+ int OldHeight; /* " height " " " " */\r
+};\r
+#endif\r
+\r
+\r
typedef struct tagSFG_WindowState SFG_WindowState;\r
struct tagSFG_WindowState\r
{\r
/* Note that on Windows, sizes always refer to the client area, thus without the window decorations */\r
int Width; /* Window's width in pixels */\r
int Height; /* The same about the height */\r
-#if TARGET_HOST_POSIX_X11\r
- int OldWidth; /* Window width from before a resize */\r
- int OldHeight; /* " height " " " " */\r
-#elif TARGET_HOST_MS_WINDOWS\r
- RECT OldRect; /* window rect - stored before the window is made fullscreen */\r
- DWORD OldStyle; /* window style - stored before the window is made fullscreen */\r
-#endif\r
+\r
+ SFG_PlatformWindowState pWState; /* Window width/height (X11) or rectangle/style (Windows) from before a resize */\r
\r
GLboolean Redisplay; /* Do we have to redisplay? */\r
GLboolean Visible; /* Is the window visible now */\r