Putting in Diederick Niehorster's patch from e-mail dated 1/23/12 at 6:48 AM to fix...
[freeglut] / src / Common / freeglut_main.c
index 2eed2d4..b1654a5 100644 (file)
@@ -70,12 +70,12 @@ struct GXKeyList gxKeyList;
 #    define MIN(a,b) (((a)<(b)) ? (a) : (b))\r
 #endif\r
 \r
-#ifdef WM_TOUCH\r
-    typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);\r
-    typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);\r
-       static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF;\r
-       static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;\r
-#endif\r
+extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );\r
+extern void fgPlatformDisplayWindow ( SFG_Window *window );\r
+extern void fgPlatformSleepForEvents( long msec );\r
+extern void fgPlatformProcessSingleEvent ( void );\r
+extern void fgPlatformMainLoopPreliminaryWork ( void );\r
+\r
 \r
 /*\r
  * TODO BEFORE THE STABLE RELEASE:\r
@@ -95,65 +95,22 @@ struct GXKeyList gxKeyList;
  * callback is hooked, the viewport size is updated to\r
  * match the new window size.\r
  */\r
-static void fghReshapeWindow ( SFG_Window *window, int width, int height )\r
-{\r
-    SFG_Window *current_window = fgStructure.CurrentWindow;\r
-\r
-    freeglut_return_if_fail( window != NULL );\r
-\r
 #if TARGET_HOST_POSIX_X11\r
-\r
+static void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )\r
+{\r
     XResizeWindow( fgDisplay.Display, window->Window.Handle,\r
                    width, height );\r
     XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */\r
+}\r
+#endif\r
 \r
-#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)\r
-    {\r
-        RECT windowRect;\r
-\r
-        /*\r
-         * For windowed mode, get the current position of the\r
-         * window and resize taking the size of the frame\r
-         * decorations into account.\r
-         */\r
+static void fghReshapeWindow ( SFG_Window *window, int width, int height )\r
+{\r
+    SFG_Window *current_window = fgStructure.CurrentWindow;\r
 \r
-        /* "GetWindowRect" returns the pixel coordinates of the outside of the window */\r
-        GetWindowRect( window->Window.Handle, &windowRect );\r
+    freeglut_return_if_fail( window != NULL );\r
 \r
-        /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */\r
-        windowRect.right    = windowRect.left+width;\r
-        windowRect.bottom   = windowRect.top+height;\r
-\r
-        if (window->Parent == NULL)\r
-            /* get the window rect from this to feed to SetWindowPos, correct for window decorations */\r
-            fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);\r
-        else\r
-        {\r
-            /* correct rect for position client area of parent window\r
-             * (SetWindowPos input for child windows is in coordinates\r
-             * relative to the parent's client area).\r
-             * Child windows don't have decoration, so no need to correct\r
-             * for them.\r
-             */\r
-            RECT parentRect;\r
-            parentRect = fghGetClientArea( window->Parent, FALSE );\r
-            windowRect.left   -= parentRect.left;\r
-            windowRect.right  -= parentRect.left;\r
-            windowRect.top    -= parentRect.top;\r
-            windowRect.bottom -= parentRect.top;\r
-        }\r
-        \r
-        /* Do the actual resizing */\r
-        SetWindowPos( window->Window.Handle,\r
-                      HWND_TOP,\r
-                      windowRect.left, windowRect.top,\r
-                      windowRect.right - windowRect.left,\r
-                      windowRect.bottom- windowRect.top,\r
-                      SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |\r
-                      SWP_NOZORDER\r
-        );\r
-    }\r
-#endif\r
+       fgPlatformReshapeWindow ( window, width, height );\r
 \r
     if( FETCH_WCB( *window, Reshape ) )\r
         INVOKE_WCB( *window, Reshape, ( width, height ) );\r
@@ -180,7 +137,7 @@ static void fghReshapeWindow ( SFG_Window *window, int width, int height )
  * Calls a window's redraw method. This is used when\r
  * a redraw is forced by the incoming window messages.\r
  */\r
-static void fghRedrawWindow ( SFG_Window *window )\r
+void fghRedrawWindow ( SFG_Window *window )\r
 {\r
     SFG_Window *current_window = fgStructure.CurrentWindow;\r
 \r
@@ -212,6 +169,13 @@ static void fghRedrawWindow ( SFG_Window *window )
 /*\r
  * A static helper function to execute display callback for a window\r
  */\r
+#if TARGET_HOST_POSIX_X11\r
+static void fgPlatformDisplayWindow ( SFG_Window *window )\r
+{\r
+        fghRedrawWindow ( window ) ;\r
+}\r
+#endif\r
+\r
 static void fghcbDisplayWindow( SFG_Window *window,\r
                                 SFG_Enumerator *enumerator )\r
 {\r
@@ -219,16 +183,7 @@ static void fghcbDisplayWindow( SFG_Window *window,
         window->State.Visible )\r
     {\r
         window->State.Redisplay = GL_FALSE;\r
-\r
-#if TARGET_HOST_POSIX_X11\r
-        fghRedrawWindow ( window ) ;\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
-        RedrawWindow(\r
-            window->Window.Handle, NULL, NULL,\r
-            RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW\r
-        );\r
-#endif\r
+               fgPlatformDisplayWindow ( window );\r
     }\r
 \r
     fgEnumSubWindows( window, fghcbDisplayWindow, enumerator );\r
@@ -459,20 +414,10 @@ static long fghNextTimer( void )
  * Does the magic required to relinquish the CPU until something interesting\r
  * happens.\r
  */\r
-static void fghSleepForEvents( void )\r
-{\r
-    long msec;\r
-\r
-    if( fgState.IdleCallback || fghHavePendingRedisplays( ) )\r
-        return;\r
-\r
-    msec = fghNextTimer( );\r
-    /* XXX Use GLUT timers for joysticks... */\r
-    /* XXX Dumb; forces granularity to .01sec */\r
-    if( fghHaveJoystick( ) && ( msec > 10 ) )     \r
-        msec = 10;\r
 \r
 #if TARGET_HOST_POSIX_X11\r
+static void fgPlatformSleepForEvents( long msec )\r
+{\r
     /*\r
      * Possibly due to aggressive use of XFlush() and friends,\r
      * it is possible to have our socket drained but still have\r
@@ -501,16 +446,30 @@ static void fghSleepForEvents( void )
             fgWarning ( "freeglut select() error: %d", errno );\r
 #endif\r
     }\r
-#elif TARGET_HOST_MS_WINDOWS\r
-    MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );\r
+}\r
 #endif\r
+\r
+static void fghSleepForEvents( void )\r
+{\r
+    long msec;\r
+\r
+    if( fgState.IdleCallback || fghHavePendingRedisplays( ) )\r
+        return;\r
+\r
+    msec = fghNextTimer( );\r
+    /* XXX Use GLUT timers for joysticks... */\r
+    /* XXX Dumb; forces granularity to .01sec */\r
+    if( fghHaveJoystick( ) && ( msec > 10 ) )     \r
+        msec = 10;\r
+\r
+       fgPlatformSleepForEvents ( msec );\r
 }\r
 \r
 #if TARGET_HOST_POSIX_X11\r
 /*\r
  * Returns GLUT modifier mask for the state field of an X11 event.\r
  */\r
-int fghGetXModifiers( int state )\r
+int fgPlatformGetModifiers( int state )\r
 {\r
     int ret = 0;\r
 \r
@@ -523,10 +482,8 @@ int fghGetXModifiers( int state )
 \r
     return ret;\r
 }\r
-#endif\r
 \r
 \r
-#if TARGET_HOST_POSIX_X11 && _DEBUG\r
 \r
 static const char* fghTypeToString( int type )\r
 {\r
@@ -968,16 +925,9 @@ static void fghPrintEvent( XEvent *event )
     }\r
 }\r
 \r
-#endif\r
-\r
-/* -- INTERFACE FUNCTIONS -------------------------------------------------- */\r
 \r
-/*\r
- * Executes a single iteration in the freeglut processing loop.\r
- */\r
-void FGAPIENTRY glutMainLoopEvent( void )\r
+void fgPlatformProcessSingleEvent ( void )\r
 {\r
-#if TARGET_HOST_POSIX_X11\r
     SFG_Window* window;\r
     XEvent event;\r
 \r
@@ -1190,7 +1140,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
              * XXX track ButtonPress/ButtonRelease events in our own\r
              * XXX bit-mask?\r
              */\r
-            fgState.Modifiers = fghGetXModifiers( event.xmotion.state );\r
+            fgState.Modifiers = fgPlatformGetModifiers( event.xmotion.state );\r
             if ( event.xmotion.state & ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask ) ) {\r
                 INVOKE_WCB( *window, Motion, ( event.xmotion.x,\r
                                                event.xmotion.y ) );\r
@@ -1244,7 +1194,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
                 ! FETCH_WCB( *window, MouseWheel ) )\r
                 break;\r
 \r
-            fgState.Modifiers = fghGetXModifiers( event.xbutton.state );\r
+            fgState.Modifiers = fgPlatformGetModifiers( event.xbutton.state );\r
 \r
             /* Finally execute the mouse or mouse wheel callback */\r
             if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )\r
@@ -1359,7 +1309,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
                     if( keyboard_cb )\r
                     {\r
                         fgSetWindow( window );\r
-                        fgState.Modifiers = fghGetXModifiers( event.xkey.state );\r
+                        fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state );\r
                         keyboard_cb( asciiCode[ 0 ],\r
                                      event.xkey.x, event.xkey.y\r
                         );\r
@@ -1428,7 +1378,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
                     if( special_cb && (special != -1) )\r
                     {\r
                         fgSetWindow( window );\r
-                        fgState.Modifiers = fghGetXModifiers( event.xkey.state );\r
+                        fgState.Modifiers = fgPlatformGetModifiers( event.xkey.state );\r
                         special_cb( special, event.xkey.x, event.xkey.y );\r
                         fgState.Modifiers = INVALID_MODIFIERS;\r
                     }\r
@@ -1452,32 +1402,22 @@ void FGAPIENTRY glutMainLoopEvent( void )
             break;\r
         }\r
     }\r
+}\r
 \r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
-    MSG stMsg;\r
 \r
-    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );\r
-\r
-    while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )\r
-    {\r
-        if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )\r
-        {\r
-            if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )\r
-            {\r
-                fgDeinitialize( );\r
-                exit( 0 );\r
-            }\r
-            else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )\r
-                fgState.ExecState = GLUT_EXEC_STATE_STOP;\r
+static void fgPlatformMainLoopPreliminaryWork ( void )\r
+{\r
+}\r
+#endif\r
 \r
-            return;\r
-        }\r
+/* -- INTERFACE FUNCTIONS -------------------------------------------------- */\r
 \r
-        TranslateMessage( &stMsg );\r
-        DispatchMessage( &stMsg );\r
-    }\r
-#endif\r
+/*\r
+ * Executes a single iteration in the freeglut processing loop.\r
+ */\r
+void FGAPIENTRY glutMainLoopEvent( void )\r
+{\r
+       fgPlatformProcessSingleEvent ();\r
 \r
     if( fgState.Timers.First )\r
         fghCheckTimers( );\r
@@ -1495,35 +1435,9 @@ void FGAPIENTRY glutMainLoop( void )
 {\r
     int action;\r
 \r
-#if TARGET_HOST_MS_WINDOWS\r
-    SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;\r
-#endif\r
-\r
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" );\r
 \r
-#if TARGET_HOST_MS_WINDOWS\r
-    /*\r
-     * Processing before the main loop:  If there is a window which is open and\r
-     * which has a visibility callback, call it.  I know this is an ugly hack,\r
-     * but I'm not sure what else to do about it.  Ideally we should leave\r
-     * something uninitialized in the create window code and initialize it in\r
-     * the main loop, and have that initialization create a "WM_ACTIVATE"\r
-     * message.  Then we would put the visibility callback code in the\r
-     * "case WM_ACTIVATE" block below.         - John Fay -- 10/24/02\r
-     */\r
-    while( window )\r
-    {\r
-        if ( FETCH_WCB( *window, Visibility ) )\r
-        {\r
-            SFG_Window *current_window = fgStructure.CurrentWindow ;\r
-\r
-            INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );\r
-            fgSetWindow( current_window );\r
-        }\r
-\r
-        window = (SFG_Window *)window->Node.Next ;\r
-    }\r
-#endif\r
+       fgPlatformMainLoopPreliminaryWork ();\r
 \r
     fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;\r
     while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )\r
@@ -1580,932 +1494,5 @@ void FGAPIENTRY glutLeaveMainLoop( void )
 }\r
 \r
 \r
-#if TARGET_HOST_MS_WINDOWS\r
-/*\r
- * Determine a GLUT modifer mask based on MS-WINDOWS system info.\r
- */\r
-static int fghGetWin32Modifiers (void)\r
-{\r
-    return\r
-        ( ( ( GetKeyState( VK_LSHIFT   ) < 0 ) ||\r
-            ( GetKeyState( VK_RSHIFT   ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |\r
-        ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) ||\r
-            ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL  : 0 ) |\r
-        ( ( ( GetKeyState( VK_LMENU    ) < 0 ) ||\r
-            ( GetKeyState( VK_RMENU    ) < 0 )) ? GLUT_ACTIVE_ALT   : 0 );\r
-}\r
-\r
-/*\r
- * The window procedure for handling Win32 events\r
- */\r
-LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,\r
-                               LPARAM lParam )\r
-{\r
-    static unsigned char lControl = 0, rControl = 0, lShift = 0,\r
-                         rShift = 0, lAlt = 0, rAlt = 0;\r
-\r
-    SFG_Window* window;\r
-    PAINTSTRUCT ps;\r
-    LRESULT lRet = 1;\r
-\r
-    FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;\r
-\r
-    window = fgWindowByHandle( hWnd );\r
-\r
-    if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )\r
-      return DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-\r
-    /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,\r
-             uMsg, wParam, lParam ); */\r
-\r
-    if ( window )\r
-    {\r
-      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Down! */\r
-      if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )\r
-      {\r
-          INVOKE_WCB   ( *window, Special,\r
-                        ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )\r
-                      );\r
-\r
-          lControl = 1;\r
-      }\r
-\r
-      if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )\r
-      {\r
-          INVOKE_WCB ( *window, Special,\r
-                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          rControl = 1;\r
-      }\r
-\r
-      if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )\r
-      {\r
-          INVOKE_WCB ( *window, Special,\r
-                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          lShift = 1;\r
-      }\r
-\r
-      if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )\r
-      {\r
-          INVOKE_WCB ( *window, Special,\r
-                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          rShift = 1;\r
-      }\r
-\r
-      if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )\r
-      {\r
-          INVOKE_WCB ( *window, Special,\r
-                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          lAlt = 1;\r
-      }\r
-\r
-      if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )\r
-      {\r
-          INVOKE_WCB ( *window, Special,\r
-                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          rAlt = 1;\r
-      }\r
-\r
-      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Up! */\r
-      if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )\r
-      {\r
-          INVOKE_WCB ( *window, SpecialUp,\r
-                       ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          lControl = 0;\r
-      }\r
-\r
-      if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )\r
-      {\r
-          INVOKE_WCB ( *window, SpecialUp,\r
-                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          rControl = 0;\r
-      }\r
-\r
-      if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )\r
-      {\r
-          INVOKE_WCB ( *window, SpecialUp,\r
-                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          lShift = 0;\r
-      }\r
-\r
-      if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )\r
-      {\r
-          INVOKE_WCB ( *window, SpecialUp,\r
-                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          rShift = 0;\r
-      }\r
-\r
-      if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )\r
-      {\r
-          INVOKE_WCB ( *window, SpecialUp,\r
-                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          lAlt = 0;\r
-      }\r
-\r
-      if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )\r
-      {\r
-          INVOKE_WCB ( *window, SpecialUp,\r
-                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )\r
-                     );\r
-\r
-          rAlt = 0;\r
-      }\r
-    }\r
-\r
-    switch( uMsg )\r
-    {\r
-    case WM_CREATE:\r
-        /* The window structure is passed as the creation structure parameter... */\r
-        window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);\r
-        FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",\r
-                                       "fgWindowProc" );\r
-\r
-        window->Window.Handle = hWnd;\r
-        window->Window.Device = GetDC( hWnd );\r
-        if( window->IsMenu )\r
-        {\r
-            unsigned int current_DisplayMode = fgState.DisplayMode;\r
-            fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;\r
-#if !defined(_WIN32_WCE)\r
-            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );\r
-#endif\r
-            fgState.DisplayMode = current_DisplayMode;\r
-\r
-            if( fgStructure.MenuContext )\r
-                wglMakeCurrent( window->Window.Device,\r
-                                fgStructure.MenuContext->MContext\r
-                );\r
-            else\r
-            {\r
-                fgStructure.MenuContext =\r
-                    (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );\r
-                fgStructure.MenuContext->MContext =\r
-                    wglCreateContext( window->Window.Device );\r
-            }\r
-\r
-            /* window->Window.Context = wglGetCurrentContext ();   */\r
-            window->Window.Context = wglCreateContext( window->Window.Device );\r
-        }\r
-        else\r
-        {\r
-#if !defined(_WIN32_WCE)\r
-            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );\r
-#endif\r
-\r
-            if( ! fgState.UseCurrentContext )\r
-                window->Window.Context =\r
-                    wglCreateContext( window->Window.Device );\r
-            else\r
-            {\r
-                window->Window.Context = wglGetCurrentContext( );\r
-                if( ! window->Window.Context )\r
-                    window->Window.Context =\r
-                        wglCreateContext( window->Window.Device );\r
-            }\r
-\r
-#if !defined(_WIN32_WCE)\r
-            fgNewWGLCreateContext( window );\r
-#endif\r
-        }\r
-\r
-        window->State.NeedToResize = GL_TRUE;\r
-        /* if we used CW_USEDEFAULT (thats a negative value) for the size\r
-         * of the window, query the window now for the size at which it\r
-         * was created.\r
-         */\r
-        if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )\r
-        {\r
-            SFG_Window *current_window = fgStructure.CurrentWindow;\r
-\r
-            fgSetWindow( window );\r
-            window->State.Width = glutGet( GLUT_WINDOW_WIDTH );\r
-            window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );\r
-            fgSetWindow( current_window );\r
-        }\r
-\r
-        ReleaseDC( window->Window.Handle, window->Window.Device );\r
-\r
-#if defined(_WIN32_WCE)\r
-        /* Take over button handling */\r
-        {\r
-            HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));\r
-            if (dxDllLib)\r
-            {\r
-                GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));\r
-                GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));\r
-            }\r
-\r
-            if(GXOpenInput_)\r
-                (*GXOpenInput_)();\r
-            if(GXGetDefaultKeys_)\r
-                gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);\r
-        }\r
-\r
-#endif /* defined(_WIN32_WCE) */\r
-        break;\r
-\r
-    case WM_SIZE:\r
-        /*\r
-         * If the window is visible, then it is the user manually resizing it.\r
-         * If it is not, then it is the system sending us a dummy resize with\r
-         * zero dimensions on a "glutIconifyWindow" call.\r
-         */\r
-        if( window->State.Visible )\r
-        {\r
-            window->State.NeedToResize = GL_TRUE;\r
-#if defined(_WIN32_WCE)\r
-            window->State.Width  = HIWORD(lParam);\r
-            window->State.Height = LOWORD(lParam);\r
-#else\r
-            window->State.Width  = LOWORD(lParam);\r
-            window->State.Height = HIWORD(lParam);\r
-#endif /* defined(_WIN32_WCE) */\r
-        }\r
-\r
-        break;\r
-\r
-    case WM_SETFOCUS:\r
-/*        printf("WM_SETFOCUS: %p\n", window ); */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );\r
-        break;\r
-\r
-    case WM_KILLFOCUS:\r
-/*        printf("WM_KILLFOCUS: %p\n", window ); */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );\r
-\r
-        if( window->IsMenu &&\r
-            window->ActiveMenu && window->ActiveMenu->IsActive )\r
-            fgUpdateMenuHighlight( window->ActiveMenu );\r
-\r
-        break;\r
-\r
-#if 0\r
-    case WM_ACTIVATE:\r
-        if (LOWORD(wParam) != WA_INACTIVE)\r
-        {\r
-/*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,\r
-                   window->State.Cursor ); */\r
-            fgSetCursor( window, window->State.Cursor );\r
-        }\r
-\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        break;\r
-#endif\r
-\r
-    case WM_SETCURSOR:\r
-/*      printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */\r
-        if( LOWORD( lParam ) == HTCLIENT )\r
-            fgSetCursor ( window, window->State.Cursor ) ;\r
-        else\r
-            lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        break;\r
-\r
-    case WM_SHOWWINDOW:\r
-        window->State.Visible = GL_TRUE;\r
-        window->State.Redisplay = GL_TRUE;\r
-        break;\r
-\r
-    case WM_PAINT:\r
-        /* Turn on the visibility in case it was turned off somehow */\r
-        window->State.Visible = GL_TRUE;\r
-        BeginPaint( hWnd, &ps );\r
-        fghRedrawWindow( window );\r
-        EndPaint( hWnd, &ps );\r
-        break;\r
-\r
-    case WM_CLOSE:\r
-        fgDestroyWindow ( window );\r
-        if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )\r
-            PostQuitMessage(0);\r
-        break;\r
-\r
-    case WM_DESTROY:\r
-        /*\r
-         * The window already got destroyed, so don't bother with it.\r
-         */\r
-        return 0;\r
-\r
-    case WM_MOUSEMOVE:\r
-    {\r
-#if defined(_WIN32_WCE)\r
-        window->State.MouseX = 320-HIWORD( lParam );\r
-        window->State.MouseY = LOWORD( lParam );\r
-#else\r
-        window->State.MouseX = LOWORD( lParam );\r
-        window->State.MouseY = HIWORD( lParam );\r
-#endif /* defined(_WIN32_WCE) */\r
-        /* Restrict to [-32768, 32767] to match X11 behaviour       */\r
-        /* See comment in "freeglut_developer" mailing list 10/4/04 */\r
-        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;\r
-        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;\r
-\r
-        if ( window->ActiveMenu )\r
-        {\r
-            fgUpdateMenuHighlight( window->ActiveMenu );\r
-            break;\r
-        }\r
-        SetFocus(window->Window.Handle);\r
-\r
-        fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
-        if( ( wParam & MK_LBUTTON ) ||\r
-            ( wParam & MK_MBUTTON ) ||\r
-            ( wParam & MK_RBUTTON ) )\r
-            INVOKE_WCB( *window, Motion, ( window->State.MouseX,\r
-                                           window->State.MouseY ) );\r
-        else\r
-            INVOKE_WCB( *window, Passive, ( window->State.MouseX,\r
-                                            window->State.MouseY ) );\r
-\r
-        fgState.Modifiers = INVALID_MODIFIERS;\r
-    }\r
-    break;\r
-\r
-    case WM_LBUTTONDOWN:\r
-    case WM_MBUTTONDOWN:\r
-    case WM_RBUTTONDOWN:\r
-    case WM_LBUTTONUP:\r
-    case WM_MBUTTONUP:\r
-    case WM_RBUTTONUP:\r
-    {\r
-        GLboolean pressed = GL_TRUE;\r
-        int button;\r
-\r
-#if defined(_WIN32_WCE)\r
-        window->State.MouseX = 320-HIWORD( lParam );\r
-        window->State.MouseY = LOWORD( lParam );\r
-#else\r
-        window->State.MouseX = LOWORD( lParam );\r
-        window->State.MouseY = HIWORD( lParam );\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
-        /* Restrict to [-32768, 32767] to match X11 behaviour       */\r
-        /* See comment in "freeglut_developer" mailing list 10/4/04 */\r
-        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;\r
-        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;\r
-\r
-        switch( uMsg )\r
-        {\r
-        case WM_LBUTTONDOWN:\r
-            pressed = GL_TRUE;\r
-            button = GLUT_LEFT_BUTTON;\r
-            break;\r
-        case WM_MBUTTONDOWN:\r
-            pressed = GL_TRUE;\r
-            button = GLUT_MIDDLE_BUTTON;\r
-            break;\r
-        case WM_RBUTTONDOWN:\r
-            pressed = GL_TRUE;\r
-            button = GLUT_RIGHT_BUTTON;\r
-            break;\r
-        case WM_LBUTTONUP:\r
-            pressed = GL_FALSE;\r
-            button = GLUT_LEFT_BUTTON;\r
-            break;\r
-        case WM_MBUTTONUP:\r
-            pressed = GL_FALSE;\r
-            button = GLUT_MIDDLE_BUTTON;\r
-            break;\r
-        case WM_RBUTTONUP:\r
-            pressed = GL_FALSE;\r
-            button = GLUT_RIGHT_BUTTON;\r
-            break;\r
-        default:\r
-            pressed = GL_FALSE;\r
-            button = -1;\r
-            break;\r
-        }\r
-\r
-#if !defined(_WIN32_WCE)\r
-        if( GetSystemMetrics( SM_SWAPBUTTON ) )\r
-        {\r
-            if( button == GLUT_LEFT_BUTTON )\r
-                button = GLUT_RIGHT_BUTTON;\r
-            else\r
-                if( button == GLUT_RIGHT_BUTTON )\r
-                    button = GLUT_LEFT_BUTTON;\r
-        }\r
-#endif /* !defined(_WIN32_WCE) */\r
-\r
-        if( button == -1 )\r
-            return DefWindowProc( hWnd, uMsg, lParam, wParam );\r
-\r
-        /*\r
-         * Do not execute the application's mouse callback if a menu\r
-         * is hooked to this button.  In that case an appropriate\r
-         * private call should be generated.\r
-         */\r
-        if( fgCheckActiveMenu( window, button, pressed,\r
-                               window->State.MouseX, window->State.MouseY ) )\r
-            break;\r
-\r
-        /* Set capture so that the window captures all the mouse messages */\r
-        /*\r
-         * XXX - Multiple button support:  Under X11, the mouse is not released\r
-         * XXX - from the window until all buttons have been released, even if the\r
-         * XXX - user presses a button in another window.  This will take more\r
-         * XXX - code changes than I am up to at the moment (10/5/04).  The present\r
-         * XXX - is a 90 percent solution.\r
-         */\r
-        if ( pressed == GL_TRUE )\r
-          SetCapture ( window->Window.Handle ) ;\r
-        else\r
-          ReleaseCapture () ;\r
-\r
-        if( ! FETCH_WCB( *window, Mouse ) )\r
-            break;\r
-\r
-        fgSetWindow( window );\r
-        fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
-        INVOKE_WCB(\r
-            *window, Mouse,\r
-            ( button,\r
-              pressed ? GLUT_DOWN : GLUT_UP,\r
-              window->State.MouseX,\r
-              window->State.MouseY\r
-            )\r
-        );\r
-\r
-        fgState.Modifiers = INVALID_MODIFIERS;\r
-    }\r
-    break;\r
-\r
-    case 0x020a:\r
-        /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */\r
-    {\r
-        int wheel_number = LOWORD( wParam );\r
-        short ticks = ( short )HIWORD( wParam );\r
-               fgState.MouseWheelTicks += ticks;\r
-\r
-        /*\r
-         * XXX Should use WHEEL_DELTA instead of 120\r
-         */\r
-               if ( abs ( fgState.MouseWheelTicks ) > 120 )\r
-               {\r
-                       int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;\r
-\r
-            if( ! FETCH_WCB( *window, MouseWheel ) &&\r
-                ! FETCH_WCB( *window, Mouse ) )\r
-                break;\r
-\r
-            fgSetWindow( window );\r
-            fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
-            /*\r
-             * XXX Should use WHEEL_DELTA instead of 120\r
-             */\r
-            while( abs ( fgState.MouseWheelTicks ) > 120 )\r
-                       {\r
-                if( FETCH_WCB( *window, MouseWheel ) )\r
-                    INVOKE_WCB( *window, MouseWheel,\r
-                                ( wheel_number,\r
-                                  direction,\r
-                                  window->State.MouseX,\r
-                                  window->State.MouseY\r
-                                )\r
-                    );\r
-                else  /* No mouse wheel, call the mouse button callback twice */\r
-                               {\r
-                    /*\r
-                     * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4\r
-                     *  "    "   one                     +1 to 5, -1 to 6, ...\r
-                     *\r
-                     * XXX The below assumes that you have no more than 3 mouse\r
-                     * XXX buttons.  Sorry.\r
-                     */\r
-                    int button = wheel_number * 2 + 3;\r
-                    if( direction < 0 )\r
-                        ++button;\r
-                    INVOKE_WCB( *window, Mouse,\r
-                                ( button, GLUT_DOWN,\r
-                                  window->State.MouseX, window->State.MouseY )\r
-                    );\r
-                    INVOKE_WCB( *window, Mouse,\r
-                                ( button, GLUT_UP,\r
-                                  window->State.MouseX, window->State.MouseY )\r
-                    );\r
-                               }\r
-\r
-                /*\r
-                 * XXX Should use WHEEL_DELTA instead of 120\r
-                 */\r
-                               fgState.MouseWheelTicks -= 120 * direction;\r
-                       }\r
-\r
-            fgState.Modifiers = INVALID_MODIFIERS;\r
-               }\r
-    }\r
-    break ;\r
-\r
-    case WM_SYSKEYDOWN:\r
-    case WM_KEYDOWN:\r
-    {\r
-        int keypress = -1;\r
-        POINT mouse_pos ;\r
-\r
-        if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )\r
-            break;\r
-\r
-        /*\r
-         * Remember the current modifiers state. This is done here in order\r
-         * to make sure the VK_DELETE keyboard callback is executed properly.\r
-         */\r
-        fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
-        GetCursorPos( &mouse_pos );\r
-        ScreenToClient( window->Window.Handle, &mouse_pos );\r
-\r
-        window->State.MouseX = mouse_pos.x;\r
-        window->State.MouseY = mouse_pos.y;\r
-\r
-        /* Convert the Win32 keystroke codes to GLUTtish way */\r
-#       define KEY(a,b) case a: keypress = b; break;\r
-\r
-        switch( wParam )\r
-        {\r
-            KEY( VK_F1,     GLUT_KEY_F1        );\r
-            KEY( VK_F2,     GLUT_KEY_F2        );\r
-            KEY( VK_F3,     GLUT_KEY_F3        );\r
-            KEY( VK_F4,     GLUT_KEY_F4        );\r
-            KEY( VK_F5,     GLUT_KEY_F5        );\r
-            KEY( VK_F6,     GLUT_KEY_F6        );\r
-            KEY( VK_F7,     GLUT_KEY_F7        );\r
-            KEY( VK_F8,     GLUT_KEY_F8        );\r
-            KEY( VK_F9,     GLUT_KEY_F9        );\r
-            KEY( VK_F10,    GLUT_KEY_F10       );\r
-            KEY( VK_F11,    GLUT_KEY_F11       );\r
-            KEY( VK_F12,    GLUT_KEY_F12       );\r
-            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );\r
-            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );\r
-            KEY( VK_HOME,   GLUT_KEY_HOME      );\r
-            KEY( VK_END,    GLUT_KEY_END       );\r
-            KEY( VK_LEFT,   GLUT_KEY_LEFT      );\r
-            KEY( VK_UP,     GLUT_KEY_UP        );\r
-            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );\r
-            KEY( VK_DOWN,   GLUT_KEY_DOWN      );\r
-            KEY( VK_INSERT, GLUT_KEY_INSERT    );\r
-            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );\r
-            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );\r
-            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );\r
-            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );\r
-            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );\r
-            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );\r
-\r
-        case VK_DELETE:\r
-            /* The delete key should be treated as an ASCII keypress: */\r
-            INVOKE_WCB( *window, Keyboard,\r
-                        ( 127, window->State.MouseX, window->State.MouseY )\r
-            );\r
-        }\r
-\r
-#if defined(_WIN32_WCE)\r
-        if(!(lParam & 0x40000000)) /* Prevent auto-repeat */\r
-        {\r
-            if(wParam==(unsigned)gxKeyList.vkRight)\r
-                keypress = GLUT_KEY_RIGHT;\r
-            else if(wParam==(unsigned)gxKeyList.vkLeft)\r
-                keypress = GLUT_KEY_LEFT;\r
-            else if(wParam==(unsigned)gxKeyList.vkUp)\r
-                keypress = GLUT_KEY_UP;\r
-            else if(wParam==(unsigned)gxKeyList.vkDown)\r
-                keypress = GLUT_KEY_DOWN;\r
-            else if(wParam==(unsigned)gxKeyList.vkA)\r
-                keypress = GLUT_KEY_F1;\r
-            else if(wParam==(unsigned)gxKeyList.vkB)\r
-                keypress = GLUT_KEY_F2;\r
-            else if(wParam==(unsigned)gxKeyList.vkC)\r
-                keypress = GLUT_KEY_F3;\r
-            else if(wParam==(unsigned)gxKeyList.vkStart)\r
-                keypress = GLUT_KEY_F4;\r
-        }\r
-#endif\r
-\r
-        if( keypress != -1 )\r
-            INVOKE_WCB( *window, Special,\r
-                        ( keypress,\r
-                          window->State.MouseX, window->State.MouseY )\r
-            );\r
-\r
-        fgState.Modifiers = INVALID_MODIFIERS;\r
-    }\r
-    break;\r
-\r
-    case WM_SYSKEYUP:\r
-    case WM_KEYUP:\r
-    {\r
-        int keypress = -1;\r
-        POINT mouse_pos;\r
-\r
-        /*\r
-         * Remember the current modifiers state. This is done here in order\r
-         * to make sure the VK_DELETE keyboard callback is executed properly.\r
-         */\r
-        fgState.Modifiers = fghGetWin32Modifiers( );\r
-\r
-        GetCursorPos( &mouse_pos );\r
-        ScreenToClient( window->Window.Handle, &mouse_pos );\r
-\r
-        window->State.MouseX = mouse_pos.x;\r
-        window->State.MouseY = mouse_pos.y;\r
-\r
-        /*\r
-         * Convert the Win32 keystroke codes to GLUTtish way.\r
-         * "KEY(a,b)" was defined under "WM_KEYDOWN"\r
-         */\r
-\r
-        switch( wParam )\r
-        {\r
-            KEY( VK_F1,     GLUT_KEY_F1        );\r
-            KEY( VK_F2,     GLUT_KEY_F2        );\r
-            KEY( VK_F3,     GLUT_KEY_F3        );\r
-            KEY( VK_F4,     GLUT_KEY_F4        );\r
-            KEY( VK_F5,     GLUT_KEY_F5        );\r
-            KEY( VK_F6,     GLUT_KEY_F6        );\r
-            KEY( VK_F7,     GLUT_KEY_F7        );\r
-            KEY( VK_F8,     GLUT_KEY_F8        );\r
-            KEY( VK_F9,     GLUT_KEY_F9        );\r
-            KEY( VK_F10,    GLUT_KEY_F10       );\r
-            KEY( VK_F11,    GLUT_KEY_F11       );\r
-            KEY( VK_F12,    GLUT_KEY_F12       );\r
-            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );\r
-            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );\r
-            KEY( VK_HOME,   GLUT_KEY_HOME      );\r
-            KEY( VK_END,    GLUT_KEY_END       );\r
-            KEY( VK_LEFT,   GLUT_KEY_LEFT      );\r
-            KEY( VK_UP,     GLUT_KEY_UP        );\r
-            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );\r
-            KEY( VK_DOWN,   GLUT_KEY_DOWN      );\r
-            KEY( VK_INSERT, GLUT_KEY_INSERT    );\r
-            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );\r
-            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );\r
-            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );\r
-            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );\r
-            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );\r
-            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );\r
-\r
-          case VK_DELETE:\r
-              /* The delete key should be treated as an ASCII keypress: */\r
-              INVOKE_WCB( *window, KeyboardUp,\r
-                          ( 127, window->State.MouseX, window->State.MouseY )\r
-              );\r
-              break;\r
-\r
-        default:\r
-        {\r
-#if !defined(_WIN32_WCE)\r
-            BYTE state[ 256 ];\r
-            WORD code[ 2 ];\r
-\r
-            GetKeyboardState( state );\r
-\r
-            if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )\r
-                wParam=code[ 0 ];\r
-\r
-            INVOKE_WCB( *window, KeyboardUp,\r
-                        ( (char)wParam,\r
-                          window->State.MouseX, window->State.MouseY )\r
-            );\r
-#endif /* !defined(_WIN32_WCE) */\r
-        }\r
-        }\r
-\r
-        if( keypress != -1 )\r
-            INVOKE_WCB( *window, SpecialUp,\r
-                        ( keypress,\r
-                          window->State.MouseX, window->State.MouseY )\r
-            );\r
-\r
-        fgState.Modifiers = INVALID_MODIFIERS;\r
-    }\r
-    break;\r
-\r
-    case WM_SYSCHAR:\r
-    case WM_CHAR:\r
-    {\r
-      if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )\r
-            break;\r
-\r
-        fgState.Modifiers = fghGetWin32Modifiers( );\r
-        INVOKE_WCB( *window, Keyboard,\r
-                    ( (char)wParam,\r
-                      window->State.MouseX, window->State.MouseY )\r
-        );\r
-        fgState.Modifiers = INVALID_MODIFIERS;\r
-    }\r
-    break;\r
-\r
-    case WM_CAPTURECHANGED:\r
-        /* User has finished resizing the window, force a redraw */\r
-        INVOKE_WCB( *window, Display, ( ) );\r
-\r
-        /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */\r
-        break;\r
-\r
-        /* Other messages that I have seen and which are not handled already */\r
-    case WM_SETTEXT:  /* 0x000c */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        /* Pass it on to "DefWindowProc" to set the window text */\r
-        break;\r
-\r
-    case WM_GETTEXT:  /* 0x000d */\r
-        /* Ideally we would copy the title of the window into "lParam" */\r
-        /* strncpy ( (char *)lParam, "Window Title", wParam );\r
-           lRet = ( wParam > 12 ) ? 12 : wParam;  */\r
-        /* the number of characters copied */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        break;\r
-\r
-    case WM_GETTEXTLENGTH:  /* 0x000e */\r
-        /* Ideally we would get the length of the title of the window */\r
-        lRet = 12;\r
-        /* the number of characters in "Window Title\0" (see above) */\r
-        break;\r
-\r
-    case WM_ERASEBKGND:  /* 0x0014 */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        break;\r
-\r
-#if !defined(_WIN32_WCE)\r
-    case WM_SYNCPAINT:  /* 0x0088 */\r
-        /* Another window has moved, need to update this one */\r
-        window->State.Redisplay = GL_TRUE;\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        /* Help screen says this message must be passed to "DefWindowProc" */\r
-        break;\r
-\r
-    case WM_NCPAINT:  /* 0x0085 */\r
-      /* Need to update the border of this window */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        /* Pass it on to "DefWindowProc" to repaint a standard border */\r
-        break;\r
-\r
-    case WM_SYSCOMMAND :  /* 0x0112 */\r
-        {\r
-          /*\r
-           * We have received a system command message.  Try to act on it.\r
-           * The commands are passed in through the "wParam" parameter:\r
-           * The least significant digit seems to be which edge of the window\r
-           * is being used for a resize event:\r
-           *     4  3  5\r
-           *     1     2\r
-           *     7  6  8\r
-           * Congratulations and thanks to Richard Rauch for figuring this out..\r
-           */\r
-            switch ( wParam & 0xfff0 )\r
-            {\r
-            case SC_SIZE       :\r
-                break ;\r
-\r
-            case SC_MOVE       :\r
-                break ;\r
-\r
-            case SC_MINIMIZE   :\r
-                /* User has clicked on the "-" to minimize the window */\r
-                /* Turn off the visibility */\r
-                window->State.Visible = GL_FALSE ;\r
-\r
-                break ;\r
-\r
-            case SC_MAXIMIZE   :\r
-                break ;\r
-\r
-            case SC_NEXTWINDOW :\r
-                break ;\r
-\r
-            case SC_PREVWINDOW :\r
-                break ;\r
-\r
-            case SC_CLOSE      :\r
-                /* Followed very closely by a WM_CLOSE message */\r
-                break ;\r
-\r
-            case SC_VSCROLL    :\r
-                break ;\r
-\r
-            case SC_HSCROLL    :\r
-                break ;\r
-\r
-            case SC_MOUSEMENU  :\r
-                break ;\r
-\r
-            case SC_KEYMENU    :\r
-                break ;\r
-\r
-            case SC_ARRANGE    :\r
-                break ;\r
-\r
-            case SC_RESTORE    :\r
-                break ;\r
-\r
-            case SC_TASKLIST   :\r
-                break ;\r
-\r
-            case SC_SCREENSAVE :\r
-                break ;\r
-\r
-            case SC_HOTKEY     :\r
-                break ;\r
-\r
-#if(WINVER >= 0x0400)\r
-            case SC_DEFAULT    :\r
-                break ;\r
-\r
-            case SC_MONITORPOWER    :\r
-                break ;\r
-\r
-            case SC_CONTEXTHELP    :\r
-                break ;\r
-#endif /* WINVER >= 0x0400 */\r
-\r
-            default:\r
-#if _DEBUG\r
-                fgWarning( "Unknown wParam type 0x%x", wParam );\r
-#endif\r
-                break;\r
-            }\r
-        }\r
-#endif /* !defined(_WIN32_WCE) */\r
-\r
-        /* We need to pass the message on to the operating system as well */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        break;\r
-\r
-#ifdef WM_TOUCH\r
-       /* handle multi-touch messages */\r
-       case WM_TOUCH:\r
-       {\r
-               unsigned int numInputs = (unsigned int)wParam;\r
-               unsigned int i = 0;\r
-               TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);\r
-\r
-               if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {\r
-                   fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");\r
-                   fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");\r
-               }\r
-\r
-               if (!fghGetTouchInputInfo) { \r
-                       free( (void*)ti );\r
-                       break;\r
-               }\r
-\r
-               if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {\r
-                       /* Handle each contact point */\r
-                       for (i = 0; i < numInputs; ++i ) {\r
-\r
-                               POINT tp;\r
-                               tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);\r
-                               tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);\r
-                               ScreenToClient( hWnd, &tp );\r
-\r
-                               ti[i].dwID = ti[i].dwID * 2;\r
-\r
-                               if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {\r
-                                       INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_ENTERED ) );\r
-                                       INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );\r
-                               } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {\r
-                                       INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );\r
-                               } else if (ti[i].dwFlags & TOUCHEVENTF_UP)   { \r
-                                       INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );\r
-                                       INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_LEFT ) );\r
-                               }\r
-                       }\r
-               }\r
-               fghCloseTouchInputHandle((HTOUCHINPUT)lParam);\r
-               free( (void*)ti );\r
-               lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/\r
-               break;\r
-       }\r
-#endif\r
-    default:\r
-        /* Handle unhandled messages */\r
-        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
-        break;\r
-    }\r
-\r
-    return lRet;\r
-}\r
-#endif\r
 \r
 /*** END OF FILE ***/\r