* Private function to get the virtual maximum screen extent\r
*/\r
#if TARGET_HOST_POSIX_X11\r
-static GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )\r
+GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )\r
{\r
int wx, wy;\r
Window w;\r