/*\r
* Private function to get the virtual maximum screen extent\r
*/\r
-#if TARGET_HOST_POSIX_X11\r
-GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )\r
-{\r
- int wx, wy;\r
- Window w;\r
-\r
- XTranslateCoordinates(\r
- fgDisplay.pDisplay.Display,\r
- window->Window.Handle,\r
- fgDisplay.pDisplay.RootWindow,\r
- 0, 0, &wx, &wy, &w);\r
-\r
- *x = fgState.GameModeSize.X + wx;\r
- *y = fgState.GameModeSize.Y + wy;\r
-}\r
-#endif\r
-\r
-\r
static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y )\r
{\r
if( fgStructure.GameModeWindow )\r