case GL_INVALID_ENUM: return "invalid enumerant";
case GL_INVALID_VALUE: return "invalid value";
case GL_INVALID_OPERATION: return "invalid operation";
+#ifndef GL_ES_VERSION_2_0
case GL_STACK_OVERFLOW: return "stack overflow";
case GL_STACK_UNDERFLOW: return "stack underflow";
+#endif
case GL_OUT_OF_MEMORY: return "out of memory";
case GL_TABLE_TOO_LARGE: return "table too large";
case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation";
}
/*
- * Forces the joystick callback to be executed
- */
-void FGAPIENTRY glutForceJoystickFunc( void )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" );
-#if !defined(_WIN32_WCE)
- freeglut_return_if_fail( fgStructure.CurrentWindow != NULL );
- freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) );
- fgJoystickPollWindow( fgStructure.CurrentWindow );
-#endif /* !defined(_WIN32_WCE) */
-}
-
-/*
*
*/
void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue )