\r
if( fgStructure.CurrentWindow )\r
result = glXGetFBConfigAttrib( fgDisplay.Display,\r
- *(fgStructure.CurrentWindow->Window.FBConfig),\r
+ *(fgStructure.CurrentWindow->Window.pContext.FBConfig),\r
attribute,\r
&returnValue );\r
\r
return returnValue;\r
}\r
\r
-static int fgPlatformGlutGet ( GLenum eWhat )\r
+int fgPlatformGlutGet ( GLenum eWhat )\r
{\r
int nsamples = 0;\r
\r
else\r
{\r
const GLXFBConfig * fbconfig =\r
- fgStructure.CurrentWindow->Window.FBConfig;\r
+ fgStructure.CurrentWindow->Window.pContext.FBConfig;\r
\r
XVisualInfo * visualInfo =\r
glXGetVisualFromFBConfig( fgDisplay.Display, *fbconfig );\r
}\r
\r
\r
-static int fgPlatformGlutDeviceGet ( GLenum eWhat )\r
+int fgPlatformGlutDeviceGet ( GLenum eWhat )\r
{\r
switch( eWhat )\r
{\r