extern int fgPlatformGlutGet ( GLenum eWhat );
extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
-extern int fgPlatformGlutLayerGet ( GLenum eWhat );
extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
/*
- * This is easy as layers are not implemented ;-)
- *
- * XXX Can we merge the UNIX/X11 and WIN32 sections? Or
- * XXX is overlay support planned?
+ * This is easy as layers are not implemented and
+ * overlay support is not planned. E.g. on Windows,
+ * overlay requests in PFDs are ignored
+ * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx)
*/
switch( eWhat )
{
+ case GLUT_OVERLAY_POSSIBLE:
+ return 0 ;
+
+ case GLUT_LAYER_IN_USE:
+ return GLUT_NORMAL;
+
+ case GLUT_HAS_OVERLAY:
+ return 0;
+
+ case GLUT_TRANSPARENT_INDEX:
+ /*
+ * Return just anything, which is always defined as zero
+ *
+ * XXX HUH?
+ */
+ return 0;
+
+ case GLUT_NORMAL_DAMAGED:
+ /* XXX Actually I do not know. Maybe. */
+ return 0;
+
+ case GLUT_OVERLAY_DAMAGED:
+ return -1;
+
default:
- return fgPlatformGlutLayerGet( eWhat );
+ fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
+ break;
}
/* And fail. That's good. Programs do love failing. */