/* restore original window size */\r
SFG_Window *win = fgStructure.CurrentWindow;\r
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;\r
- fgStructure.CurrentWindow->State.Width = win->State.OldWidth;\r
- fgStructure.CurrentWindow->State.Height = win->State.OldHeight;\r
+ fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;\r
+ fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;\r
\r
} else {\r
/* resize the window to cover the entire screen */\r
GL_FALSE, GL_FALSE )->ID;\r
}\r
\r
-#if TARGET_HOST_MS_WINDOWS\r
-int FGAPIENTRY __glutCreateWindowWithExit( const char *title, void (__cdecl *exit_function)(int) )\r
-{\r
- __glutExitFunc = exit_function;\r
- return glutCreateWindow( title );\r
-}\r
-#endif\r
-\r
/*\r
* This function creates a sub window.\r
*/\r