/* restore original window size */\r
SFG_Window *win = fgStructure.CurrentWindow;\r
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;\r
- fgStructure.CurrentWindow->State.Width = win->State.OldWidth;\r
- fgStructure.CurrentWindow->State.Height = win->State.OldHeight;\r
+ fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;\r
+ fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;\r
\r
} else {\r
/* resize the window to cover the entire screen */\r