window->Window.DoubleBuffered =
( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
+#ifndef EGL_VERSION_1_0 /* No glDrawBuffer/glReadBuffer in GLES */
if ( ! window->Window.DoubleBuffered )
{
glDrawBuffer ( GL_FRONT );
glReadBuffer ( GL_FRONT );
}
+#endif
}
/*