void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
{
- fprintf(stderr, "fgPlatformSetCursor: STUB\n");
+ // No-op: no visible cursor on touchscreens
}
void fgPlatformWarpPointer ( int x, int y )
{
- fprintf(stderr, "fgPlatformWarpPointer: STUB\n");
+ /* Even if there's no pointer on touchscreen, keep track of the
+ last position, e.g. for menus */
+ SFG_Window* window = fgStructure.CurrentWindow;
+ window->State.MouseX = x;
+ window->State.MouseY = y;
}
-