void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
{
- // No-op: no visible cursor on touchscreens
+ /* No-op: no visible cursor on touchscreens */
}
void fgPlatformWarpPointer ( int x, int y )
SFG_Window* window = fgStructure.CurrentWindow;
window->State.MouseX = x;
window->State.MouseY = y;
+ /* TODO: this should simulate a fake motion event */
}