{
fghPlatformCloseDisplayEGL();
}
+
+/**
+ * Close joystick and serial input devices
+ */
+void fgPlatformDeinitialiseInputDevices ( void )
+{
+ fghCloseInputDevices ();
+ fgState.JoysticksInitialised = GL_FALSE;
+ fgState.InputDevsInitialised = GL_FALSE;
+}