#include <GL/freeglut.h>
#include "fg_internal.h"
+#include "fg_init.h"
#include "egl/fg_init_egl.h"
void fgPlatformInitialize()
{
fghPlatformInitializeEGL();
+
+ /* Get start time */
+ fgState.Time = fgSystemTime();
+
fgState.Initialised = GL_TRUE;
}