--- /dev/null
+/*
+ * freeglut_internal_android.h
+ *
+ * The freeglut library private include file.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef FREEGLUT_INTERNAL_ANDROID_H
+#define FREEGLUT_INTERNAL_ANDROID_H
+
+
+/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
+/* Android OpenGL ES is accessed through EGL */
+#include "egl/fg_internal_egl.h"
+
+/**
+ * Virtual PAD (spots on touchscreen that simulate keys)
+ */
+struct vpad_state {
+ bool on;
+ bool left;
+ bool right;
+ bool up;
+ bool down;
+};
+struct touchscreen {
+ struct vpad_state vpad;
+ bool in_mmotion;
+};
+
+
+/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
+/*
+ * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
+ * interspersed
+ */
+
+ /*
+ * We'll put these values in and that should
+ * allow the code to at least compile when there is
+ * no support. The JS open routine should error out
+ * and shut off all the code downstream anyway and if
+ * the application doesn't use a joystick we'll be fine.
+ */
+
+ struct JS_DATA_TYPE
+ {
+ int buttons;
+ int x;
+ int y;
+ };
+
+# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
+
+/* XXX It might be better to poll the operating system for the numbers of buttons and
+ * XXX axes and then dynamically allocate the arrays.
+ */
+# define _JS_MAX_AXES 16
+typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
+struct tagSFG_PlatformJoystick
+{
+ struct JS_DATA_TYPE js;
+
+ char fname [ 128 ];
+ int fd;
+};
+
+#endif /* FREEGLUT_INTERNAL_ANDROID_H */