int32_t action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
/* Pointer ID for clicks */
int32_t pidx = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
- /* TODO: Handle multi-touch; also handle multiple sources */
+ /* TODO: Handle multi-touch; also handle multiple sources/devices */
+ /* cf. http://sourceforge.net/mailarchive/forum.php?thread_name=20120518071314.GA28061%40perso.beuc.net&forum_name=freeglut-developer */
if (0) {
LOGI("motion action=%d index=%d source=%d", action, pidx, source);
int count = AMotionEvent_getPointerCount(event);
/* The application is being hidden, but may be restored */
LOGI("handle_cmd: APP_CMD_TERM_WINDOW");
fghPlatformCloseWindowEGL(window);
+ window->State.NeedToInitContext = GL_TRUE;
fgDisplay.pDisplay.single_native_window = NULL;
break;
case APP_CMD_STOP:
/* If we're not in RESUME state, Android paused us, so wait */
struct android_app* app = fgDisplay.pDisplay.app;
if (app->destroyRequested != 1 && app->activityState != APP_CMD_RESUME) {
+ INVOKE_WCB(*window, Pause, ());
+
int FOREVER = -1;
while (app->destroyRequested != 1 && (app->activityState != APP_CMD_RESUME)) {
if ((ident=ALooper_pollOnce(FOREVER, NULL, &events, (void**)&source)) >= 0) {
}
}
}
- /* If coming back from a pause: */
+ /* Coming back from a pause: */
/* - Recreate window context and surface */
/* - Call user-defined hook to restore resources (textures...) */
/* - Exit pause looop */
we'll be paused but not stopped, and keep the current
surface; in which case fgPlatformOpenWindow will no-op. */
fgPlatformOpenWindow(window, "", GL_FALSE, 0, 0, GL_FALSE, 0, 0, GL_FALSE, GL_FALSE);
- /* TODO: INVOKE_WCB(*window, Pause?); */
- /* TODO: INVOKE_WCB(*window, LoadResources/ContextLost/...?); */
- /* TODO: INVOKE_WCB(*window, Resume?); */
+
+ if (!FETCH_WCB(*window, InitContext))
+ fgWarning("Resuming application, but no callback to reload context resources (glutInitContextFunc)");
}
+
+ INVOKE_WCB(*window, Resume, ());
}
}