#include <android/asset_manager.h>
#include <android/native_window.h>
#include "android/native_app_glue/android_native_app_glue.h"
+#include "android/fg_main_android.h"
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "FreeGLUT", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "FreeGLUT", __VA_ARGS__))
AAssetDir_close(assetDir);
}
}
+
+ (*vm)->DetachCurrentThread(vm);
}
/**
char progname[5] = "self";
char* argv[] = {progname, NULL};
main(1, argv);
+ /* FreeGLUT will exit() by itself if
+ GLUT_ACTION_ON_WINDOW_CLOSE == GLUT_ACTION_EXIT */
}
LOGI("android_main: end");
+
+ /* TODO: Pausing/resuming windows not ready yet, so exiting now */
exit(0);
+
+ /* Finish processing all events (namely APP_CMD_DESTROY) before
+ exiting thread */
+ while (!app->destroyRequested)
+ fgPlatformProcessSingleEvent();
+
+ /* Let NativeActivity restart us */
+ /* Users may want to forcibly exit() in their main() anyway because
+ NativeActivity doesn't dlclose() us, so all statically-assigned
+ variables keep their old values on restart.. */
}