return;
}
- fghChooseConfigEGL(&window->Window.pContext.egl.Config);
- fghCreateNewContextEGL(window);
+ fghChooseConfig(&window->Window.pContext.egl.Config);
+ window->Window.Context = fghCreateNewContextEGL(window);
/* Wait until window is available and OpenGL context is created */
/* Normally events are processed through glutMainLoop(), but the
/* Window pre-created by Android, no way to delete it */
}
-void fgPlatformSetWindow ( SFG_Window *window )
-{
- /* TODO: only a single window possible? */
-}
-
/*
* This function makes the current window visible
*/