#include <stdio.h>
#include <stdlib.h>
+#include <time.h>
+#include <unistd.h>
+#include <sys/time.h>
#include <EGL/egl.h>
#include <GLES2/gl2.h>
-#include "demo.h"
+#include <android/window.h>
#include "android_native_app_glue.h"
+#include "demo.h"
#include "logger.h"
+#include "demosys.h"
static void handle_command(struct android_app *app, int32_t cmd);
static int handle_input(struct android_app *app, AInputEvent *ev);
static int handle_touch_input(struct android_app *app, AInputEvent *ev);
static int init_gl(void);
static void destroy_gl(void);
+static unsigned long get_time_msec(void);
+static void hide_navbar(struct android_app *state);
+
+struct android_app *app;
-static struct android_app *app;
static EGLDisplay dpy;
static EGLSurface surf;
static EGLContext ctx;
-static int running;
+static int init_done, paused;
static int width, height;
+static long start_time;
+
void android_main(struct android_app *app_ptr)
{
app->onAppCmd = handle_command;
app->onInputEvent = handle_input;
+ hide_navbar(app);
+
start_logger();
+ printf("Running %d bit version\n", (int)sizeof(void*) << 3);
+
for(;;) {
int num_events;
struct android_poll_source *pollsrc;
if(app->destroyRequested) {
return;
}
- if(running) {
+ if(init_done && !paused) {
+ time_msec = (long)get_time_msec() - start_time;
demo_display();
eglSwapBuffers(dpy, surf);
}
}
}
+void swap_buffers(void)
+{
+ eglSwapBuffers(dpy, surf);
+}
+
static void handle_command(struct android_app *app, int32_t cmd)
{
int xsz, ysz;
switch(cmd) {
case APP_CMD_PAUSE:
- running = 0; /* TODO: handle timers */
+ paused = 1; /* TODO: handle timers */
+ dsys_stop();
break;
case APP_CMD_RESUME:
- running = 1;
+ paused = 0;
+ dsys_run();
break;
case APP_CMD_INIT_WINDOW:
+ ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_KEEP_SCREEN_ON, 0);
if(init_gl() == -1) {
exit(1);
}
exit(1);
}
demo_reshape(width, height);
- running = 1;
+ start_time = (long)get_time_msec();
+ init_done = 1;
+ dsys_run();
break;
case APP_CMD_TERM_WINDOW:
- running = 0;
+ init_done = 0;
demo_cleanup();
destroy_gl();
break;
eglTerminate(dpy);
dpy = 0;
}
+
+static unsigned long get_time_msec(void)
+{
+ struct timespec ts;
+ static struct timespec ts0;
+
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+ if(ts0.tv_sec == 0 && ts0.tv_nsec == 0) {
+ ts0 = ts;
+ return 0;
+ }
+ return (ts.tv_sec - ts0.tv_sec) * 1000 + (ts.tv_nsec - ts0.tv_nsec) / 1000000;
+}
+
+static void hide_navbar(struct android_app *state)
+{
+ JNIEnv *env;
+ jclass cactivity, cwin, cview;
+ jobject win, view;
+ jmethodID get_window, get_decor_view, set_system_ui_visibility;
+ jfieldID field_flag_fs, field_flag_hidenav, field_flag_immersive;
+ int flag_fs, flag_hidenav, flag_immersive;
+
+ (*state->activity->vm)->AttachCurrentThread(state->activity->vm, &env, 0);
+
+ cactivity = (*env)->FindClass(env, "android/app/NativeActivity");
+ get_window = (*env)->GetMethodID(env, cactivity, "getWindow", "()Landroid/view/Window;");
+
+ cwin = (*env)->FindClass(env, "android/view/Window");
+ get_decor_view = (*env)->GetMethodID(env, cwin, "getDecorView", "()Landroid/view/View;");
+
+ cview = (*env)->FindClass(env, "android/view/View");
+ set_system_ui_visibility = (*env)->GetMethodID(env, cview, "setSystemUiVisibility", "(I)V");
+
+ win = (*env)->CallObjectMethod(env, state->activity->clazz, get_window);
+ view = (*env)->CallObjectMethod(env, win, get_decor_view);
+
+ field_flag_fs = (*env)->GetStaticFieldID(env, cview, "SYSTEM_UI_FLAG_FULLSCREEN", "I");
+ field_flag_hidenav = (*env)->GetStaticFieldID(env, cview, "SYSTEM_UI_FLAG_HIDE_NAVIGATION", "I");
+ field_flag_immersive = (*env)->GetStaticFieldID(env, cview, "SYSTEM_UI_FLAG_IMMERSIVE_STICKY", "I");
+
+ flag_fs = (*env)->GetStaticIntField(env, cview, field_flag_fs);
+ flag_hidenav = (*env)->GetStaticIntField(env, cview, field_flag_hidenav);
+ flag_immersive = (*env)->GetStaticIntField(env, cview, field_flag_immersive);
+
+ (*env)->CallVoidMethod(env, view, set_system_ui_visibility, flag_fs | flag_hidenav | flag_immersive);
+
+ (*state->activity->vm)->DetachCurrentThread(state->activity->vm);
+}