font rendering and redraw fixes
[retroray] / src / app.c
index 1d45cdd..c538bb1 100644 (file)
--- a/src/app.c
+++ b/src/app.c
@@ -82,10 +82,12 @@ int app_init(void)
                app_fullscreen(1);
        }
 
-       dtx_target_user(txdraw, 0);
+       /*dtx_target_user(txdraw, 0);*/
+       dtx_target_raster((unsigned char*)framebuf, win_width, win_height);
+       dtx_set(DTX_RASTER_THRESHOLD, 127);
 
        uifont = malloc_nf(sizeof *uifont);
-       if(load_font(uifont, "data/uifont12.gmp") == -1) {
+       if(load_font(uifont, "data/uifont14.gmp") == -1) {
                free(uifont);
                return -1;
        }
@@ -174,6 +176,7 @@ void app_reshape(int x, int y)
 #ifdef GFX_SW
        gaw_sw_framebuffer(x, y, framebuf);
 #endif
+       dtx_target_raster((unsigned char*)framebuf, x, y);
 
        win_width = x;
        win_height = y;