buf[sz] = 0;
ass_fclose(fp);
+ printf("vertex shader %s ", fname);
+ fflush(stdout);
sdr = create_vertex_shader(buf);
free(buf);
buf[sz] = 0;
ass_fclose(fp);
+ printf("pixel shader %s ", fname);
+ fflush(stdout);
sdr = create_pixel_shader(buf);
free(buf);