#include "fg_init.h"
#include "egl/fg_init_egl.h"
#include <bps/bps.h>
+#include <bps/navigator.h>
void fgPlatformInitialize()
{
- bps_initialize();
+ bps_initialize();
- fghPlatformInitializeEGL();
+ navigator_request_events(0);
+ //XXX rotation lock? navigator_rotation_lock(true);
- /* Get start time */
- fgState.Time = fgSystemTime();
+ fghPlatformInitializeEGL();
- fgState.Initialised = GL_TRUE;
+ /* Get start time */
+ fgState.Time = fgSystemTime();
+
+ fgState.Initialised = GL_TRUE;
}
void fgPlatformCloseDisplay()
{
- fghPlatformCloseDisplayEGL();
+ fghPlatformCloseDisplayEGL();
+
+ navigator_stop_events(0);
- bps_shutdown();
+ bps_shutdown();
}
/**