#include "fg_init.h"
#include "egl/fg_init_egl.h"
#include <bps/bps.h>
+#include <screen/screen.h>
void fgPlatformInitialize()
{
- bps_initialize();
+ bps_initialize();
- fghPlatformInitializeEGL();
+ fghPlatformInitializeEGL();
- /* Get start time */
- fgState.Time = fgSystemTime();
+ /* Prepare for screen events */
+ fgDisplay.pDisplay.event = NULL;
+ fgDisplay.pDisplay.screenContext = NULL;
- fgState.Initialised = GL_TRUE;
+ /* Create window */
+ if (screen_create_context(&fgDisplay.pDisplay.screenContext, 0)) {
+ fgError("Could not create screen context");
+ return;
+ }
+
+ /* Get start time */
+ fgState.Time = fgSystemTime();
+
+ fgState.Initialised = GL_TRUE;
}
void fgPlatformCloseDisplay()
{
- fghPlatformCloseDisplayEGL();
+ fghPlatformCloseDisplayEGL();
+
+ screen_destroy_context(fgDisplay.pDisplay.screenContext);
+ fgDisplay.pDisplay.screenContext = NULL;
- bps_shutdown();
+ bps_shutdown();
}
/**