struct tagSFG_PlatformDisplay
{
struct tagSFG_PlatformDisplayEGL egl;
+ screen_context_t screenContext;
+ bps_event_t* event;
EGLNativeWindowType single_native_window;
};
struct tagSFG_PlatformContext
{
struct tagSFG_PlatformContextEGL egl;
- screen_context_t screenContext;
- bps_event_t* event;
};