Made glutGet, for window width and height, return width and height determined by...
[freeglut] / src / blackberry / fg_main_blackberry.c
index 65b5954..20c3d1b 100644 (file)
 #include "egl/fg_window_egl.h"
 
 #include <slog2.h>
-#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__))
-#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__))
+#define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
+#define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
 #include <sys/keycodes.h>
 #include <input/screen_helpers.h>
 #include <bps/bps.h>
 #include <bps/event.h>
 #include <bps/screen.h>
 #include <bps/navigator.h>
+#include <bps/virtualkeyboard.h>
 
 extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
 extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
@@ -51,92 +52,97 @@ extern void fgPlatformPopWindow( SFG_Window *window );
 extern void fgPlatformHideWindow( SFG_Window *window );
 extern void fgPlatformIconifyWindow( SFG_Window *window );
 extern void fgPlatformShowWindow( SFG_Window *window );
+extern void fgPlatformMainLoopPostWork ( void );
+extern void fgPlatformRotateWindow( SFG_Window *window, int rotation );
+extern void fgPlatformFlushCommands ( void );
 
 static struct touchscreen touchscreen;
 
+#define ESCAPE_BUTTON_KEY 0x001B
+
 unsigned int key_special(int qnxKeycode)
 {
-  switch(qnxKeycode) {
-  case KEYCODE_F1:
-       return GLUT_KEY_F1;
-  case KEYCODE_F2:
-       return GLUT_KEY_F2;
-  case KEYCODE_F3:
-       return GLUT_KEY_F3;
-  case KEYCODE_F4:
-    return GLUT_KEY_F4;
-  case KEYCODE_F5:
-       return GLUT_KEY_F5;
-  case KEYCODE_F6:
-       return GLUT_KEY_F6;
-  case KEYCODE_F7:
-       return GLUT_KEY_F7;
-  case KEYCODE_F8:
-       return GLUT_KEY_F8;
-  case KEYCODE_F9:
-       return GLUT_KEY_F9;
-  case KEYCODE_F10:
-    return GLUT_KEY_F10;
-  case KEYCODE_F11:
-    return GLUT_KEY_F11;
-  case KEYCODE_F12:
-    return GLUT_KEY_F12;
-  case KEYCODE_PG_UP:
-    return GLUT_KEY_PAGE_UP;
-  case KEYCODE_PG_DOWN:
-    return GLUT_KEY_PAGE_DOWN;
-  case KEYCODE_HOME:
-    return GLUT_KEY_HOME;
-  case KEYCODE_END:
-    return GLUT_KEY_END;
-  case KEYCODE_INSERT:
-    return GLUT_KEY_INSERT;
-  case KEYCODE_UP:
-  //case KEYCODE_KP_UP:
-    return GLUT_KEY_UP;
-  case KEYCODE_DOWN:
-  //case KEYCODE_KP_DOWN:
-       return GLUT_KEY_DOWN;
-  case KEYCODE_LEFT:
-  //case KEYCODE_KP_LEFT:
-    return GLUT_KEY_LEFT;
-  case KEYCODE_RIGHT:
-  //case KEYCODE_KP_RIGHT:
-       return GLUT_KEY_RIGHT;
-  case KEYCODE_NUM_LOCK:
-    return GLUT_KEY_NUM_LOCK;
-  case KEYCODE_LEFT_ALT:
-    return GLUT_KEY_ALT_L;
-  case KEYCODE_RIGHT_ALT:
-    return GLUT_KEY_ALT_R;
-  case KEYCODE_LEFT_SHIFT:
-    return GLUT_KEY_SHIFT_L;
-  case KEYCODE_RIGHT_SHIFT:
-    return GLUT_KEY_SHIFT_R;
-  case KEYCODE_LEFT_CTRL:
-    return GLUT_KEY_CTRL_L;
-  case KEYCODE_RIGHT_CTRL:
-    return GLUT_KEY_CTRL_R;
-  }
-  return 0;
+    switch(qnxKeycode) {
+    case KEYCODE_F1:
+        return GLUT_KEY_F1;
+    case KEYCODE_F2:
+        return GLUT_KEY_F2;
+    case KEYCODE_F3:
+        return GLUT_KEY_F3;
+    case KEYCODE_F4:
+        return GLUT_KEY_F4;
+    case KEYCODE_F5:
+        return GLUT_KEY_F5;
+    case KEYCODE_F6:
+        return GLUT_KEY_F6;
+    case KEYCODE_F7:
+        return GLUT_KEY_F7;
+    case KEYCODE_F8:
+        return GLUT_KEY_F8;
+    case KEYCODE_F9:
+        return GLUT_KEY_F9;
+    case KEYCODE_F10:
+        return GLUT_KEY_F10;
+    case KEYCODE_F11:
+        return GLUT_KEY_F11;
+    case KEYCODE_F12:
+        return GLUT_KEY_F12;
+    case KEYCODE_PG_UP:
+        return GLUT_KEY_PAGE_UP;
+    case KEYCODE_PG_DOWN:
+        return GLUT_KEY_PAGE_DOWN;
+    case KEYCODE_HOME:
+        return GLUT_KEY_HOME;
+    case KEYCODE_END:
+        return GLUT_KEY_END;
+    case KEYCODE_INSERT:
+        return GLUT_KEY_INSERT;
+    case KEYCODE_UP:
+    //case KEYCODE_KP_UP:
+        return GLUT_KEY_UP;
+    case KEYCODE_DOWN:
+    //case KEYCODE_KP_DOWN:
+        return GLUT_KEY_DOWN;
+    case KEYCODE_LEFT:
+    //case KEYCODE_KP_LEFT:
+        return GLUT_KEY_LEFT;
+    case KEYCODE_RIGHT:
+    //case KEYCODE_KP_RIGHT:
+        return GLUT_KEY_RIGHT;
+    case KEYCODE_NUM_LOCK:
+        return GLUT_KEY_NUM_LOCK;
+    case KEYCODE_LEFT_ALT:
+        return GLUT_KEY_ALT_L;
+    case KEYCODE_RIGHT_ALT:
+        return GLUT_KEY_ALT_R;
+    case KEYCODE_LEFT_SHIFT:
+        return GLUT_KEY_SHIFT_L;
+    case KEYCODE_RIGHT_SHIFT:
+        return GLUT_KEY_SHIFT_R;
+    case KEYCODE_LEFT_CTRL:
+        return GLUT_KEY_CTRL_L;
+    case KEYCODE_RIGHT_CTRL:
+        return GLUT_KEY_CTRL_R;
+    }
+    return 0;
 }
 
 unsigned char key_ascii(int qnxKeycode)
 {
-  if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
-       switch (qnxKeycode) {
-       case KEYCODE_BACKSPACE:
-         return 0x0008;
-       case KEYCODE_TAB:
-         return 0x0009;
-       case KEYCODE_KP_ENTER:
-       case KEYCODE_RETURN:
-         return 0x000A;
-       case KEYCODE_ESCAPE:
-         return 0x001B;
-       }
-  }
-  return qnxKeycode;
+    if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
+        switch (qnxKeycode) {
+        case KEYCODE_BACKSPACE:
+            return 0x0008;
+        case KEYCODE_TAB:
+            return 0x0009;
+        case KEYCODE_KP_ENTER:
+        case KEYCODE_RETURN:
+            return 0x000A;
+        case KEYCODE_ESCAPE:
+            return ESCAPE_BUTTON_KEY;
+        }
+    }
+    return qnxKeycode;
 }
 
 //From fg_main_x11
@@ -159,324 +165,620 @@ fg_time_t fgPlatformSystemTime ( void )
  */
 void fgPlatformSleepForEvents( fg_time_t msec )
 {
-  //XXX: Is this right? Is there a more direct way to access the context?
-  if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
-    LOGW("BPS couldn't get event");
-  }
+    if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
+        LOGW("BPS couldn't get event");
+    }
 }
 
 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
 {
-       bool handled = false;
-       /* Virtual arrows PAD */
-       /* Don't interfere with existing mouse move event */
-       if (!touchscreen.in_mmotion) {
-         struct vpad_state prev_vpad = touchscreen.vpad;
-         touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
-
-         if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
-               if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
-               {
-                 touchscreen.vpad.left = true;
-               }
-               if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
-               {
-                 touchscreen.vpad.right = true;
-               }
-               if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
-               {
-                 touchscreen.vpad.down = true;
-               }
-               if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
-               {
-                 touchscreen.vpad.up = true;
-               }
-         }
-
-         if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
-                         (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
-               touchscreen.vpad.on = true;
-         }
-         if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
-               touchscreen.vpad.on = false;
-         }
-
-         if (prev_vpad.left != touchscreen.vpad.left
-                 || prev_vpad.right != touchscreen.vpad.right
-                 || prev_vpad.up != touchscreen.vpad.up
-                 || prev_vpad.down != touchscreen.vpad.down
-                 || prev_vpad.on != touchscreen.vpad.on) {
-               if (FETCH_WCB(*window, Special)) {
-                 if (prev_vpad.left == false && touchscreen.vpad.left == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
-                 }
-                 else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
-                 }
-                 else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
-                 }
-                 else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
-                       INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
-                 }
-               }
-               if (FETCH_WCB(*window, SpecialUp)) {
-                 if (prev_vpad.left == true && touchscreen.vpad.left == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
-                 }
-                 if (prev_vpad.right == true && touchscreen.vpad.right == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
-                 }
-                 if (prev_vpad.up == true && touchscreen.vpad.up == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
-                 }
-                 if (prev_vpad.down == true && touchscreen.vpad.down == false) {
-                       INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
-                 }
-               }
-               handled = true;
-         }
-       }
-
-       /* Normal mouse events */
-       if (!handled && !touchscreen.vpad.on) {
-         window->State.MouseX = x;
-         window->State.MouseY = y;
-
-         if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
-               INVOKE_WCB(*window, Motion, (x, y));
-         } else if(FETCH_WCB(*window, Mouse)) {
-               touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
-               int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
-               INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
-         }
-       }
+    bool handled = false;
+    /* Virtual arrows PAD */
+    /* Don't interfere with existing mouse move event */
+    if (!touchscreen.in_mmotion) {
+        struct vpad_state prev_vpad = touchscreen.vpad;
+        touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
+
+        if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+            if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
+            {
+                touchscreen.vpad.left = true;
+            }
+            if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
+            {
+                touchscreen.vpad.right = true;
+            }
+            if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
+            {
+                touchscreen.vpad.down = true;
+            }
+            if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
+            {
+                touchscreen.vpad.up = true;
+            }
+        }
+
+        if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
+                (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
+            touchscreen.vpad.on = true;
+        }
+        if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
+            touchscreen.vpad.on = false;
+        }
+
+        if (prev_vpad.left != touchscreen.vpad.left
+                || prev_vpad.right != touchscreen.vpad.right
+                || prev_vpad.up != touchscreen.vpad.up
+                || prev_vpad.down != touchscreen.vpad.down
+                || prev_vpad.on != touchscreen.vpad.on) {
+            if (FETCH_WCB(*window, Special)) {
+                if (prev_vpad.left == false && touchscreen.vpad.left == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
+                }
+                else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
+                }
+                else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
+                }
+                else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
+                    INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
+                }
+            }
+            if (FETCH_WCB(*window, SpecialUp)) {
+                if (prev_vpad.left == true && touchscreen.vpad.left == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
+                }
+                if (prev_vpad.right == true && touchscreen.vpad.right == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
+                }
+                if (prev_vpad.up == true && touchscreen.vpad.up == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
+                }
+                if (prev_vpad.down == true && touchscreen.vpad.down == false) {
+                    INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
+                }
+            }
+            handled = true;
+        }
+    }
+
+    /* Normal mouse events */
+    if (!handled && !touchscreen.vpad.on) {
+        window->State.MouseX = x;
+        window->State.MouseY = y;
+
+        if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+            INVOKE_WCB(*window, Motion, (x, y));
+        } else if(FETCH_WCB(*window, Mouse)) {
+            touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
+            int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
+            INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
+        }
+    }
+}
+
+/*
+ * Determine a GLUT modifier mask based on BlackBerry modifier info.
+ */
+int fgPlatformGetModifiers (int mod)
+{
+    return (((mod & KEYMOD_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
+            ((mod & KEYMOD_CTRL) ? GLUT_ACTIVE_CTRL : 0) |
+            ((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0));
+}
+
+void fgPlatformHandleKeyboardHeight(SFG_Window* window, int height)
+{
+    int size[2];
+    int screenHeight;
+    int nScreenHeight = -1;
+
+    screenHeight = glutGet(GLUT_WINDOW_HEIGHT); //Using this takes rotation into account
+    if(height == 0) {
+        nScreenHeight = screenHeight;
+    }
+    else if(!screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_POSITION, size)) {
+        /* Calculate the new screen size */ //XXX Make sure to use display size instead of screen size
+        nScreenHeight = ((size[1] + screenHeight) - height) - size[1];
+    }
+
+    if(nScreenHeight != -1) {
+        /* If nScreenHeight is less then zero then window is covered. If nScreenHeight == height, then no change in size. Else, change in size */
+
+        int screenWidth = glutGet(GLUT_WINDOW_WIDTH);
+        if(nScreenHeight < 0) {
+            LOGI("fgPlatformHandleKeyboardHeight: Covered window state");
+            window->State.Visible = GL_FALSE;
+            window->State.pWState.windowCovered = GL_TRUE;
+            INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_COVERED));
+            fghOnReshapeNotify(window, screenWidth, 0, GL_FALSE);
+        } else {
+            if(window->State.pWState.windowCovered == GL_TRUE) {
+                LOGI("fgPlatformHandleKeyboardHeight: Resetting window state");
+
+                /* Reset window status if it was previously covered */
+                switch(window->State.pWState.windowState) {
+                case NAVIGATOR_WINDOW_FULLSCREEN:
+                    window->State.Visible = GL_TRUE;
+                    INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED));
+                    break;
+                case NAVIGATOR_WINDOW_THUMBNAIL:
+                    window->State.Visible = GL_TRUE;
+                    INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED));
+                    break;
+                case NAVIGATOR_WINDOW_INVISIBLE:
+                    window->State.Visible = GL_FALSE;
+                    INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN));
+                    break;
+                }
+                window->State.pWState.windowCovered = GL_FALSE;
+            }
+            fghOnReshapeNotify(window, screenWidth, nScreenHeight, GL_FALSE);
+        }
+    }
 }
 
 void fgPlatformProcessSingleEvent ( void )
 {
-  int domain;
-  bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
-  bps_event_t* event;
-  do
-  {
-       if(*eventPtr != NULL) {
-         SFG_Window* window = fgStructure.CurrentWindow;
-         if (window != NULL && window->Window.Handle != NULL) {
-               int size[2];
-               screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-           fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
-         }
-
-         event = *eventPtr;
-         domain = bps_event_get_domain(event);
-         if (domain == screen_get_domain()) {
-               int eventType;
-               screen_event_t screenEvent = screen_event_get_event(event);
-               screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
-               switch (eventType) {
-
-               //Mostly from fg_main_android
-               case SCREEN_EVENT_MTOUCH_TOUCH:
-               case SCREEN_EVENT_MTOUCH_RELEASE:
-               case SCREEN_EVENT_MTOUCH_MOVE:
-               {
-                 mtouch_event_t touchEvent;
-                 screen_get_mtouch_event(screenEvent, &touchEvent, 0);
-                 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_END);
-                 if(touchEvent.contact_id == 0) {
-                       int size[2];
-                       screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-                       handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
-                 }
-
-                 //Now handle mutlitouch (adapted from fg_main_windows)
-                 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
-                       INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_ENTERED ) );
-                       INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
-                 } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
-                       INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
-                       //XXX No motion is performed without contact, thus MultiPassive is never used
-                 } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
-                       INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
-                       INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_LEFT ) );
-                 }
-                 break;
-               }
-
-               case SCREEN_EVENT_POINTER:
-               {
-                 //Based off/part taken from GamePlay3d PlatformBlackBerry
-                 static int mouse_pressed = 0;
-                 int buttons;
-                 int position[2];
-                 int wheel;
-                 // A move event will be fired unless a button state changed.
-                 bool move = true;
-                 bool left_move = false;
-                 // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
-                 int size[2];
-                 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
-
-                 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_END);
-
-                 //XXX Should multitouch be handled?
-
-                 // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
-                 if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
-                       if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
-                         left_move = true;
-                       } else {
-                         move = false;
-                         mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
-                         handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
-                       }
-                 } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
-                       move = false;
-                       mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
-                       handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
-                 }
-
-                 // Handle right mouse.
-                 if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
-                       if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
-                         move = false;
-                         mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
-                         INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
-                       }
-                 } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
-                       move = false;
-                       mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
-                       INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
-                 }
-
-                 // Handle middle mouse.
-                 if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
-                       if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
-                         move = false;
-                         mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
-                         INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
-                       }
-                 } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
-                       move = false;
-                       mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
-                       INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
-                 }
-
-                 // Fire a move event if none of the buttons changed.
-                 if (left_move || move) {
-                       handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
-                 }
-
-                 if (wheel) {
-                       fgState.MouseWheelTicks -= wheel;
-                       //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
-                 }
-                 break;
-               }
-
-               //Based off fg_main_android
-               case SCREEN_EVENT_KEYBOARD:
-               {
-                 int flags;
-                 int value;
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
-                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
-                 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_END);
-                 // Suppress key repeats if desired
-                 if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_ON && !fgStructure.CurrentWindow->State.IgnoreKeyRepeat)) {
-                       unsigned int keypress = 0;
-                       unsigned char ascii = 0;
-                       if ((keypress = key_special(value))) {
-                         if(flags & KEY_DOWN) {
-                               INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
-                         } else {
-                               INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
-                         }
-                       } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
-                         if(flags & KEY_DOWN) {
-                               INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
-                         } else {
-                               INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
-                         }
-                       }
-                 }
-                 break;
-               }
-
-               default:
-                 LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_END);
-                 break;
-               }
-         } else if (domain == navigator_get_domain()) {
-               int eventType = bps_event_get_code(event);
-               switch (eventType) {
-
-               case NAVIGATOR_WINDOW_STATE:
-               {
-                 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE", SLOG2_FA_END);
-                 navigator_window_state_t state = navigator_event_get_window_state(event);
-                 switch (state)
-                 {
-                 case NAVIGATOR_WINDOW_FULLSCREEN:
-                       LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN", SLOG2_FA_END);
-                       INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
-                       break;
-                 case NAVIGATOR_WINDOW_THUMBNAIL:
-                 case NAVIGATOR_WINDOW_INVISIBLE:
-                       LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE", SLOG2_FA_END);
-                       INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
-                       break;
-                 default:
-                       LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state), SLOG2_FA_END);
-                       break;
-                 }
-                 break;
-               }
-
-               case NAVIGATOR_EXIT:
-                 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT", SLOG2_FA_END);
-                 /* User closed the application for good, let's kill the window */
-                 {
-                       SFG_Window* window = fgStructure.CurrentWindow;
-                       if (window != NULL) {
-                         fgDestroyWindow(window);
-                       } else {
-                         LOGW("NAVIGATOR_EXIT: No current window", SLOG2_FA_END);
-                       }
-                 }
-                 break;
-
-               default:
-                 LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_END);
-                 break;
-               }
-         }
-       }
-  } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
-
-  /* Reset event to reduce chances of triggering something */
-  *eventPtr = NULL;
+    if(fgStructure.CurrentWindow == NULL) {
+        //XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events?
+        LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing");
+        return;
+    }
+
+    if(fgDisplay.pDisplay.event == NULL)
+        /* Nothing to do */
+        return;
+
+    int domain;
+    do
+    {
+        SFG_Window* window = fgStructure.CurrentWindow;
+        domain = bps_event_get_domain(fgDisplay.pDisplay.event);
+        if (domain == screen_get_domain()) {
+            int eventType;
+            int mod;
+            screen_event_t screenEvent = screen_event_get_event(fgDisplay.pDisplay.event);
+            screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
+            switch (eventType) {
+
+            //Mostly from fg_main_android
+            case SCREEN_EVENT_MTOUCH_TOUCH:
+            case SCREEN_EVENT_MTOUCH_RELEASE:
+            case SCREEN_EVENT_MTOUCH_MOVE:
+            {
+                mtouch_event_t touchEvent;
+                screen_get_mtouch_event(screenEvent, &touchEvent, 0);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
+
+                LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d, Mod: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_SIGNED(mod));
+
+                /* Remember the current modifiers state so user can query it from their callback */
+                fgState.Modifiers = fgPlatformGetModifiers(mod);
+
+                if(touchEvent.contact_id == 0) {
+                    int size[2];
+                    screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+                    handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
+                }
+
+                //Now handle mutlitouch (adapted from fg_main_windows)
+                if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
+                    INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_ENTERED ) );
+                    INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
+                } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
+                    INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
+                    //XXX No motion is performed without contact, thus MultiPassive is never used
+                } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
+                    INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
+                    INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_LEFT ) );
+                }
+
+                fgState.Modifiers = INVALID_MODIFIERS;
+                break;
+            }
+
+            case SCREEN_EVENT_POINTER:
+            {
+                //Based off/part taken from GamePlay3d PlatformBlackBerry
+                static int mouse_pressed = 0;
+                int buttons;
+                int position[2];
+                int wheel;
+                // A move event will be fired unless a button state changed.
+                bool move = true;
+                bool left_move = false;
+                // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
+                int size[2];
+                screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+
+                LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod));
+
+                //XXX Is multitouch be handled in a good way?
+
+                /* Remember the current modifiers state so user can query it from their callback */
+                fgState.Modifiers = fgPlatformGetModifiers(mod);
+
+                // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
+                if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
+                    if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
+                        left_move = true;
+                    } else {
+                        move = false;
+                        mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
+                        handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
+                    }
+                } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
+                    move = false;
+                    mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
+                    handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
+                }
+
+                // Handle right mouse.
+                if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
+                    if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
+                        move = false;
+                        mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
+                        INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
+                    }
+                } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
+                    move = false;
+                    mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
+                    INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
+                }
+
+                // Handle middle mouse.
+                if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
+                    if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
+                        move = false;
+                        mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
+                        INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
+                    }
+                } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
+                    move = false;
+                    mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
+                    INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
+                }
+
+                // Fire a move event if none of the buttons changed.
+                if (left_move || move) {
+                    handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
+                }
+
+                if (wheel) {
+                    /* Very slightly modified from fg_main_mswin.
+                     * Because we don't want MouseWheel to be called every. single. time.
+                     * That the action occurs, we mimic the Windows version with "wheel deltas"
+                     * XXX Do we even want this?
+                     * XXX If we want this, it's possible to get horizontal scroll as well.
+                     * XXX -Vertical scroll=wheel 0, horizontal=wheel 1? */
+                    fgState.MouseWheelTicks -= wheel;
+                    if (abs(fgState.MouseWheelTicks) >= WHEEL_DELTA)
+                    {
+                        int wheel_number = 0;
+                        int direction = (fgState.MouseWheelTicks > 0) ? -1 : 1;
+
+                        if (!FETCH_WCB(*window, MouseWheel) && !FETCH_WCB(*window, Mouse))
+                            break;
+
+                        //XXX fgSetWindow(window);
+
+                        while(abs(fgState.MouseWheelTicks) >= WHEEL_DELTA)
+                        {
+                            if (FETCH_WCB(*window, MouseWheel))
+                                INVOKE_WCB(*window, MouseWheel, (wheel_number, direction, window->State.MouseX, window->State.MouseY));
+                            else /* No mouse wheel, call the mouse button callback twice */
+                            {
+                                /*
+                                 * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
+                                 *  "    "   one                     +1 to 5, -1 to 6, ...
+                                 *
+                                 * XXX The below assumes that you have no more than 3 mouse
+                                 * XXX buttons.  Sorry.
+                                 */
+                                int button = wheel_number * 2 + 3;
+                                if (direction < 0)
+                                    ++button;
+                                INVOKE_WCB(*window, Mouse, (button, GLUT_DOWN, window->State.MouseX, window->State.MouseY));
+                                INVOKE_WCB(*window, Mouse, (button, GLUT_UP, window->State.MouseX, window->State.MouseY));
+                            }
+
+                            fgState.MouseWheelTicks -= WHEEL_DELTA * direction;
+                        }
+                    }
+                }
+
+                fgState.Modifiers = INVALID_MODIFIERS;
+                break;
+            }
+
+            //Based off fg_main_android
+            case SCREEN_EVENT_KEYBOARD:
+            {
+                int flags;
+                int value;
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
+                screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
+
+                LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X, Mod: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_SIGNED(mod));
+
+                /* Suppress key repeats if desired. Based off fg_main_mswin */
+                if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_OFF && fgStructure.CurrentWindow->State.IgnoreKeyRepeat == GL_TRUE)) {
+                    unsigned int keypress = 0;
+                    unsigned char ascii = 0;
+
+                    /* Remember the current modifiers state so user can query it from their callback */
+                    fgState.Modifiers = fgPlatformGetModifiers(mod);
+
+                    /* Process keys */
+                    if ((keypress = key_special(value))) {
+                        if(flags & KEY_DOWN) {
+                            INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
+                        } else {
+                            INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
+                        }
+                    } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
+                        if(flags & KEY_DOWN) {
+                            INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
+                        } else {
+                            INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
+                        }
+                    } else {
+                        LOGW("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Unhandled key event");
+                    }
+
+                    fgState.Modifiers = INVALID_MODIFIERS;
+                }
+                break;
+            }
+
+            case SCREEN_EVENT_PROPERTY:
+            case SCREEN_EVENT_IDLE:
+                break;
+
+            default:
+                LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
+                break;
+            }
+        } else if (domain == navigator_get_domain()) {
+            int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
+            switch (eventType) {
+
+            case NAVIGATOR_WINDOW_STATE:
+            {
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
+
+                /* Covered only happens due to keyboard. When the app is minimized, the keyboard is closed.
+                   When the keyboard is open, and the app is fullscreened, the keyboard is also closed.
+                   If a window is covered and the app is minimized, the state will be set and the keyboard event
+                   will adjust the screen size and change window status. */
+                navigator_window_state_t state = navigator_event_get_window_state(fgDisplay.pDisplay.event);
+                if(window->State.pWState.windowCovered == GL_FALSE)
+                {
+                    switch (state)
+                    {
+                    case NAVIGATOR_WINDOW_FULLSCREEN:
+                        LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
+                        window->State.Visible = GL_TRUE;
+                        INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED));
+                        break;
+                    case NAVIGATOR_WINDOW_THUMBNAIL:
+                        LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL");
+                        window->State.Visible = GL_TRUE;
+                        INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED));
+                        break;
+                    case NAVIGATOR_WINDOW_INVISIBLE:
+                        LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_INVISIBLE");
+                        window->State.Visible = GL_FALSE;
+                        INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN));
+                        break;
+                    default:
+                        LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
+                        break;
+                    }
+                }
+                window->State.pWState.windowState = state;
+                break;
+            }
+
+            case NAVIGATOR_EXIT:
+            {
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
+
+                fgPlatformMainLoopPostWork();
+
+                /* User closed the application for good, let's kill the window */
+                SFG_Window* window = fgStructure.CurrentWindow;
+                if (window != NULL) {
+                    fgDestroyWindow(window);
+                } else {
+                    LOGW("NAVIGATOR_EXIT: No current window");
+                }
+                break;
+            }
+
+            case NAVIGATOR_SWIPE_DOWN:
+                /* XXX Open app menu */
+                break;
+
+            /* Orientation is a bunch of handshakes.
+               - First the app get's asked if it wants to rotate (NAVIGATOR_ORIENTATION_CHECK)
+               - If the app wants to rotate, then it will be told what size it will be after rotate (NAVIGATOR_ORIENTATION_SIZE).
+               - Once the OS confirms that it's ready to rotate, it tells the app to handle rotation (NAVIGATOR_ORIENTATION).
+               - Once rotation is complete, the OS tells the app it's done (NAVIGATOR_ORIENTATION_DONE) */
+            case NAVIGATOR_ORIENTATION_CHECK:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_CHECK");
+
+                /* Reset sizes */
+                window->State.pWState.newWidth = 0;
+                window->State.pWState.newHeight = 0;
+
+                /* Notify that we want to rotate */
+                navigator_orientation_check_response(fgDisplay.pDisplay.event, true);
+                break;
+
+            case NAVIGATOR_ORIENTATION:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION");
+
+                /* NAVIGATOR_ORIENTATION occurs before NAVIGATOR_KEYBOARD_POSITION */
+
+                /* Rotate and resize the window */
+                fgPlatformRotateWindow(window, navigator_event_get_orientation_angle(fgDisplay.pDisplay.event));
+                fgPlatformFlushCommands();
+                fghOnReshapeNotify(window, window->State.pWState.newWidth, window->State.pWState.newHeight, GL_FALSE);
+
+                /* Reset sizes */
+                window->State.pWState.newWidth = 0;
+                window->State.pWState.newHeight = 0;
+
+                /* Done rotating */
+                navigator_done_orientation(fgDisplay.pDisplay.event);
+                break;
+
+            case NAVIGATOR_BACK:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_BACK");
+                INVOKE_WCB(*window, Keyboard, (ESCAPE_BUTTON_KEY, window->State.MouseX, window->State.MouseY));
+                INVOKE_WCB(*window, KeyboardUp, (ESCAPE_BUTTON_KEY, window->State.MouseX, window->State.MouseY));
+                break;
+
+            case NAVIGATOR_WINDOW_ACTIVE:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_ACTIVE");
+                INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
+                break;
+
+            case NAVIGATOR_WINDOW_INACTIVE:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_INACTIVE");
+                INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
+                break;
+
+            case NAVIGATOR_ORIENTATION_DONE:
+            case NAVIGATOR_ORIENTATION_RESULT:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_DONE/NAVIGATOR_ORIENTATION_RESULT");
+                break;
+
+            case NAVIGATOR_KEYBOARD_STATE:
+            {
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE");
+
+                navigator_keyboard_state_t state = navigator_event_get_keyboard_state(fgDisplay.pDisplay.event);
+                switch (state)
+                {
+                case NAVIGATOR_KEYBOARD_CLOSED:
+                    LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE-NAVIGATOR_KEYBOARD_CLOSED");
+                    /* NAVIGATOR_KEYBOARD_POSITION only occurs on open, so on keyboard close we need to reset the keyboard height */
+                    fgPlatformHandleKeyboardHeight(window, 0);
+                    break;
+                case NAVIGATOR_KEYBOARD_OPENING:
+                case NAVIGATOR_KEYBOARD_OPENED:
+                case NAVIGATOR_KEYBOARD_CLOSING:
+                    break;
+                case NAVIGATOR_KEYBOARD_UNRECOGNIZED:
+                    LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE-NAVIGATOR_KEYBOARD_UNRECOGNIZED");
+                    break;
+                default:
+                    LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
+                    break;
+                }
+                break;
+            }
+
+            case NAVIGATOR_KEYBOARD_POSITION:
+            {
+                /* Occurs only when keyboard has opened or resizes */
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_POSITION");
+
+                int keyboardOffset = navigator_event_get_keyboard_position(fgDisplay.pDisplay.event);
+                if(keyboardOffset == BPS_FAILURE) {
+                    LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_KEYBOARD_POSITION: getting keyboard offset failed");
+                } else {
+                    /* keyboardOffset is the offset from the top of the screen to the top of the keyboard, AKA the size of the uncovered screen
+                       We want the height of the keyboard. So instead of determining the orientation, getting the right display size, and subtracting;
+                       we just get the keyboard height which may be slower but easier to understand and work with */
+                    virtualkeyboard_get_height(&keyboardOffset);
+                    fgPlatformHandleKeyboardHeight(window, keyboardOffset);
+                }
+                break;
+            }
+
+            case NAVIGATOR_DEVICE_LOCK_STATE:
+                break;
+
+            case NAVIGATOR_WINDOW_COVER:
+            case NAVIGATOR_WINDOW_COVER_ENTER:
+            case NAVIGATOR_WINDOW_COVER_EXIT:
+                /* BlackBerry specific. Let app status and window status take care of everything */
+                break;
+
+            case NAVIGATOR_APP_STATE:
+                /* Can do the same as NAVIGATOR_WINDOW_ACTIVE/NAVIGATOR_WINDOW_INACTIVE but
+                   seems like it doesn't work when the app comes to the foreground. Might be a bug */
+                break;
+
+            case NAVIGATOR_ORIENTATION_SIZE:
+                LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_SIZE");
+
+                /* Get new window size */
+                window->State.pWState.newWidth = navigator_event_get_orientation_size_width(fgDisplay.pDisplay.event);
+                window->State.pWState.newHeight = navigator_event_get_orientation_size_height(fgDisplay.pDisplay.event);
+                break;
+
+            case 0: //Doesn't exist in header, but shows up when keyboard shows and resizes
+                break;
+
+            default:
+                LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
+                break;
+            }
+        }
+    } while(bps_get_event(&fgDisplay.pDisplay.event, 1) == BPS_SUCCESS && fgDisplay.pDisplay.event != NULL);
+
+    /* Reset event to reduce chances of triggering something */
+    fgDisplay.pDisplay.event = NULL;
 }
 
 void fgPlatformMainLoopPreliminaryWork ( void )
 {
-  LOGI("fgPlatformMainLoopPreliminaryWork\n", SLOG2_FA_END);
+    LOGI("fgPlatformMainLoopPreliminaryWork");
+
+    /* Request navigator events */
+    navigator_request_events(0);
+
+    /* Allow rotation */
+    navigator_rotation_lock(false);
+
+    /* Request window events */
+    screen_request_events(fgDisplay.pDisplay.screenContext);
 }
 
+void fgPlatformMainLoopPostWork ( void )
+{
+    LOGI("fgPlatformMainLoopPostWork");
+
+    /* Stop all events */
+    screen_stop_events(fgDisplay.pDisplay.screenContext);
+
+    navigator_stop_events(0);
+}
 
 /* deal with work list items */
 void fgPlatformInitWork(SFG_Window* window)
 {
-    /* notify windowStatus/visibility */
-    INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
+    LOGI("fgPlatformInitWork");
 
     /* Position callback, always at 0,0 */
     fghOnPositionNotify(window, 0, 0, GL_TRUE);
 
+    /* Get window size */
+    int size[2];
+    screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
+    fghOnReshapeNotify(window, size[0], size[1], GL_FALSE);
+
     /* Size gets notified on window creation with size detection in mainloop above
      * XXX CHECK: does this messages happen too early like on windows,
      * so client code cannot have registered a callback yet and the message
@@ -524,4 +826,3 @@ void fgPlatformVisibilityWork(SFG_Window* window)
         break;
     }
 }
-