if ( fgStructure.CurrentWindow == NULL )
return 0;
int size[2];
- if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_SIZE, size) != 0 )
+ if ( screen_get_window_property_iv(fgStructure.CurrentWindow->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 )
return 0;
switch ( eWhat )
{