fgDisplay.pDisplay.single_native_window = sWindow;
/* Set window properties */
- int screenFormat = SCREEN_FORMAT_RGBA8888;
+ int screenFormat = SCREEN_FORMAT_RGBA8888; //XXX Should this be determined by config?
#ifdef GL_ES_VERSION_2_0
int screenUsage = SCREEN_USAGE_OPENGL_ES2;
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1