change some initializer use that some compilers choke on (even that technically may...
[freeglut] / src / blackberry / fg_window_blackberry.c
index 5689394..a1450d1 100644 (file)
@@ -32,7 +32,6 @@
 #include "fg_internal.h"
 #include "egl/fg_window_egl.h"
 #include <screen/screen.h>
-#include <bps/screen.h>
 
 /*
  * Opens a window. Requires a SFG_Window object created and attached
@@ -57,15 +56,31 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
     }
     fgDisplay.pDisplay.single_native_window = sWindow;
 
+    /* Choose config and screen format */
+    fghChooseConfig(&window->Window.pContext.egl.Config);
+    int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
+    int configAttri;
+#define EGL_QUERY_COMP(att, comp) (eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, att, &configAttri) == GL_TRUE && (configAttri comp))
+    if (EGL_QUERY_COMP(EGL_ALPHA_SIZE, <= 0) && EGL_QUERY_COMP(EGL_RED_SIZE, <= 5) &&
+            EGL_QUERY_COMP(EGL_GREEN_SIZE, <= 6) && EGL_QUERY_COMP(EGL_BLUE_SIZE, <= 5)) {
+        screenFormat = SCREEN_FORMAT_RGB565;
+    }
+#undef EGL_QUERY_COMP
+
     /* Set window properties */
     int orientation = atoi(getenv("ORIENTATION"));
-    int screenFormat = SCREEN_FORMAT_RGBA8888; //Only SCREEN_FORMAT_RGBA8888 and SCREEN_FORMAT_RGB565 are supported. See fg_window_egl for more info
-#ifdef GL_ES_VERSION_2_0
-    int screenUsage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_ROTATION;
-#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
-    int screenUsage = SCREEN_USAGE_OPENGL_ES1 | SCREEN_USAGE_ROTATION;
+    int screenUsage = SCREEN_USAGE_ROTATION;
+#ifdef SCREEN_USAGE_OPENGL_ES3
+    if (fgState.MajorVersion >= 3) {
+        screenUsage |= SCREEN_USAGE_OPENGL_ES3;
+    } else
 #endif
-#ifndef __X86__
+    if (fgState.MajorVersion >= 2) {
+        screenUsage |= SCREEN_USAGE_OPENGL_ES2;
+    } else {
+        screenUsage |= SCREEN_USAGE_OPENGL_ES1;
+    }
+#if !defined(__X86__) && !defined(__PLAYBOOK__)
     screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display
 #endif
     if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {
@@ -181,8 +196,11 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
     window->State.IsFullscreen = GL_TRUE; //XXX Always fullscreen for now
 
     /* Create context */
-    fghChooseConfig(&window->Window.pContext.egl.Config);
-    window->Window.Context = fghCreateNewContextEGL(window);
+    window->Window.Context = EGL_NO_CONTEXT;
+    if( fgState.UseCurrentContext == GL_TRUE )
+        window->Window.Context = eglGetCurrentContext();
+    if( window->Window.Context == EGL_NO_CONTEXT )
+        window->Window.Context = fghCreateNewContextEGL(window);
 
     /* Create EGL window */
     fghPlatformOpenWindowEGL(window);