#include "fg_internal.h"
#include "egl/fg_window_egl.h"
#include <screen/screen.h>
-#include <bps/screen.h>
/*
* Opens a window. Requires a SFG_Window object created and attached
#elif GL_VERSION_ES_CM_1_0 || GL_VERSION_ES_CL_1_0 || GL_VERSION_ES_CM_1_1 || GL_VERSION_ES_CL_1_1
int screenUsage = SCREEN_USAGE_OPENGL_ES1 | SCREEN_USAGE_ROTATION;
#endif
-#ifndef __X86__
+#if !defined(__X86__) && !defined(__PLAYBOOK__)
screenUsage |= SCREEN_USAGE_DISPLAY; // Physical device copy directly into physical display
#endif
if (screen_set_window_property_iv(sWindow, SCREEN_PROPERTY_FORMAT, &screenFormat)) {