--- /dev/null
+#include "colormgr.h"
+#include "vga.h"
+
+/* TODO bring in a proper color manager with shade LUTs later */
+
+void init_colormgr(void)
+{
+ unsigned int i, r, g, b;
+
+ for(i=0; i<256; i++) {
+ r = i & 0xe0;
+ g = (i << 3) & 0xe0;
+ b = (i << 5) & 0xc0;
+
+ r |= r >> 3;
+ g |= g >> 3;
+ b |= (b >> 2) | (b >> 4);
+
+ vga_setpalent(i, r, g, b);
+ }
+}
+
+int find_color(int r, int g, int b)
+{
+ return (r & 0xe0) | ((g >> 3) & 0x1c) | ((b >> 6) & 3);
+}
+
+int shade_color(int col, int shade)
+{
+ return col; /* TODO */
+}