void fgPlatformGlutSwapBuffers( SFG_PlatformDisplay *pDisplayPtr, SFG_Window* CurrentWindow )
{
/* LOGI("Swap!"); */
- eglSwapBuffers( pDisplayPtr->eglDisplay, CurrentWindow->Window.pContext.eglSurface );
+ if (!eglSwapBuffers(pDisplayPtr->egl.Display, CurrentWindow->Window.pContext.egl.Surface))
+ fgError("eglSwapBuffers: error %x\n", eglGetError());
}