--- /dev/null
+/*
+ * freeglut_init_android.c
+ *
+ * Various freeglut initialization functions.
+ *
+ * Copyright (C) 2012 Sylvain Beucler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <GL/freeglut.h>
+#include "fg_internal.h"
+
+#include <android/native_app_glue/android_native_app_glue.h>
+
+/*
+ * A call to this function should initialize all the display stuff...
+ */
+void fgPlatformInitialize( const char* displayName )
+{
+ fprintf(stderr, "fgPlatformInitialize\n");
+ fgState.Initialised = GL_TRUE;
+
+ /* CreateDisplay */
+ /* Using EGL_DEFAULT_DISPLAY, or a specific native display */
+ EGLNativeDisplayType nativeDisplay = EGL_DEFAULT_DISPLAY;
+ fgDisplay.pDisplay.eglDisplay = eglGetDisplay(nativeDisplay);
+
+ FREEGLUT_INTERNAL_ERROR_EXIT(fgDisplay.pDisplay.eglDisplay != EGL_NO_DISPLAY,
+ "No display available", "fgPlatformInitialize");
+ if (!eglInitialize(fgDisplay.pDisplay.eglDisplay, NULL, NULL))
+ fgError("eglInitialize: error %x\n", eglGetError());
+
+ /* CreateContext */
+ fghCreateContext();
+
+ // fgDisplay.ScreenWidth = ...;
+ // fgDisplay.ScreenHeight = ...;
+ // fgDisplay.ScreenWidthMM = ...;
+ // fgDisplay.ScreenHeightMM = ...;
+}
+
+void fgPlatformCloseDisplay ( void )
+{
+ eglMakeCurrent(fgDisplay.pDisplay.eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (fgDisplay.pDisplay.eglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(fgDisplay.pDisplay.eglDisplay, fgDisplay.pDisplay.eglContext);
+ fgDisplay.pDisplay.eglContext = EGL_NO_CONTEXT;
+ }
+
+ if (fgDisplay.pDisplay.eglDisplay != EGL_NO_DISPLAY) {
+ eglTerminate(fgDisplay.pDisplay.eglDisplay);
+ fgDisplay.pDisplay.eglDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+/**
+ * Destroy a menu context
+ */
+void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext )
+{
+ if (MContext != EGL_NO_CONTEXT)
+ eglDestroyContext(pDisplay.eglDisplay, MContext);
+}