/*
- * freeglut_init_android.c
+ * freeglut_init_egl.c
*
* Various freeglut initialization functions.
*
#include <GL/freeglut.h>
#include "fg_internal.h"
-#include <android/native_app_glue/android_native_app_glue.h>
-
/*
* A call to this function should initialize all the display stuff...
*/
-void fgPlatformInitialize( const char* displayName )
+void fghPlatformInitializeEGL()
{
- fprintf(stderr, "fgPlatformInitialize\n");
- fgState.Initialised = GL_TRUE;
-
/* CreateDisplay */
/* Using EGL_DEFAULT_DISPLAY, or a specific native display */
EGLNativeDisplayType nativeDisplay = EGL_DEFAULT_DISPLAY;
if (!eglInitialize(fgDisplay.pDisplay.egl.Display, NULL, NULL))
fgError("eglInitialize: error %x\n", eglGetError());
+# ifdef GL_VERSION_1_1 /* or later */
+ eglBindAPI(EGL_OPENGL_API);
+# else
+ eglBindAPI(EGL_OPENGL_ES_API);
+# endif
+
// fgDisplay.ScreenWidth = ...;
// fgDisplay.ScreenHeight = ...;
// fgDisplay.ScreenWidthMM = ...;
// fgDisplay.ScreenHeightMM = ...;
}
-void fgPlatformCloseDisplay ( void )
+void fghPlatformCloseDisplayEGL()
{
if (fgDisplay.pDisplay.egl.Display != EGL_NO_DISPLAY) {
eglTerminate(fgDisplay.pDisplay.egl.Display);