extern SFG_Structure fgStructure;
+/**
+ * Initialize default platform-specific fields in SFG_Window
+ */
void fgPlatformCreateWindow ( SFG_Window *window )
{
window->Window.pContext.egl.Surface = EGL_NO_SURFACE;
- window->Window.pContext.egl.ContextConfig = NULL;
+ window->Window.pContext.egl.Config = NULL;
}