http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp
That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */
EGL_BLUE_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_RED_SIZE, 8,
#else
EGL_BLUE_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGLint num_config;
if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display,
- attribs, config, 1, &num_config)) {
+ attribs, config, 1, &num_config)) {
fgWarning("eglChooseConfig: error %x\n", eglGetError());
return 0;
}
{
if ( window != fgStructure.CurrentWindow && window) {
if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
- window->Window.pContext.egl.Surface,
- window->Window.pContext.egl.Surface,
- window->Window.Context) == EGL_FALSE)
+ window->Window.pContext.egl.Surface,
+ window->Window.pContext.egl.Surface,
+ window->Window.Context) == EGL_FALSE)
fgError("eglMakeCurrent: err=%x\n", eglGetError());
}
}
*/
void fghPlatformCloseWindowEGL( SFG_Window* window )
{
- eglMakeCurrent(fgDisplay.pDisplay.egl.Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ /* Based on fg_window_mswin fgPlatformCloseWindow */
+ if( fgStructure.CurrentWindow == window )
+ eglMakeCurrent(fgDisplay.pDisplay.egl.Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
if (window->Window.Context != EGL_NO_CONTEXT) {
- eglDestroyContext(fgDisplay.pDisplay.egl.Display, window->Window.Context);
+ /* Step through the list of windows. If the rendering context is not being used by another window, then delete it */
+ {
+ GLboolean used = GL_FALSE;
+ SFG_Window *iter;
+
+ for( iter = (SFG_Window*)fgStructure.Windows.First;
+ iter && used == GL_FALSE;
+ iter = (SFG_Window*)iter->Node.Next)
+ {
+ if( (iter->Window.Context == window->Window.Context) &&
+ (iter != window) )
+ used = GL_TRUE;
+ }
+
+ if( !used )
+ eglDestroyContext(fgDisplay.pDisplay.egl.Display, window->Window.Context);
+ }
window->Window.Context = EGL_NO_CONTEXT;
}