EGL: reuse fgPlatformSetWindow for calling eglMakeCurrent
[freeglut] / src / egl / fg_window_egl.c
index d83a3ea..cc048be 100644 (file)
@@ -103,8 +103,7 @@ void fghPlatformOpenWindowEGL( SFG_Window* window )
   EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
   if (surface == EGL_NO_SURFACE)
     fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
-  if (eglMakeCurrent(display, surface, surface, window->Window.Context) == EGL_FALSE)
-    fgError("eglMakeCurrent: err=%x\n", eglGetError());
+  fgPlatformSetWindow(window);
 
   //EGLint w, h;
   //eglQuerySurface(display, surface, EGL_WIDTH, &w);