Hardcoded the RGB bitdepths for EGL surface creation.
[freeglut] / src / egl / fg_window_egl.c
index 48eb748..0e06233 100644 (file)
@@ -36,9 +36,18 @@ int fghChooseConfig(EGLConfig* config) {
 #else
     EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
 #endif
+#ifdef TARGET_HOST_BLACKBERRY
+    /* Only 888 and 565 seem to work. Based on
+       http://qt.gitorious.org/qt/qtbase/source/893deb1a93021cdfabe038cdf1869de33a60cbc9:src/plugins/platforms/qnx/qqnxglcontext.cpp
+       That's all that is used, and that's what BlackBerry uses for their own internal OpenGL setup, so unless something else is determined, use it */
+    EGL_BLUE_SIZE, 8,
+       EGL_GREEN_SIZE, 8,
+       EGL_RED_SIZE, 8,
+#else
     EGL_BLUE_SIZE, 1,
     EGL_GREEN_SIZE, 1,
     EGL_RED_SIZE, 1,
+#endif
     EGL_ALPHA_SIZE, (fgState.DisplayMode & GLUT_ALPHA) ? 1 : 0,
     EGL_DEPTH_SIZE, (fgState.DisplayMode & GLUT_DEPTH) ? 1 : 0,
     EGL_STENCIL_SIZE, (fgState.DisplayMode & GLUT_STENCIL) ? 1 : 0,
@@ -46,7 +55,7 @@ int fghChooseConfig(EGLConfig* config) {
     EGL_SAMPLES, (fgState.DisplayMode & GLUT_MULTISAMPLE) ? fgState.SampleNumber : 0,
     EGL_NONE
   };
-  
+
   EGLint num_config;
   if (!eglChooseConfig(fgDisplay.pDisplay.egl.Display,
                       attribs, config, 1, &num_config)) {
@@ -94,11 +103,13 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) {
 
 void fgPlatformSetWindow ( SFG_Window *window )
 {
-  if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
-                    window->Window.pContext.egl.Surface,
-                    window->Window.pContext.egl.Surface,
-                    window->Window.Context) == EGL_FALSE)
-    fgError("eglMakeCurrent: err=%x\n", eglGetError());
+  if ( window != fgStructure.CurrentWindow && window) {
+    if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
+                      window->Window.pContext.egl.Surface,
+                      window->Window.pContext.egl.Surface,
+                      window->Window.Context) == EGL_FALSE)
+      fgError("eglMakeCurrent: err=%x\n", eglGetError());
+  }
 }
 
 /*