/**
* Initialize an EGL context for the current display.
*/
-void fghCreateNewContextEGL( SFG_Window* window ) {
+EGLContext fghCreateNewContextEGL( SFG_Window* window ) {
EGLContext context;
EGLDisplay eglDisplay = fgDisplay.pDisplay.egl.Display;
if (ver != 2)
fgError("Wrong GLES major version: %d\n", ver);
- window->Window.Context = context;
+ return context;
}
/*