redisplay is now also on the work list instead of handled separately
[freeglut] / src / egl / fg_window_egl.c
index b465756..48eb748 100644 (file)
@@ -92,6 +92,15 @@ EGLContext fghCreateNewContextEGL( SFG_Window* window ) {
   return context;
 }
 
+void fgPlatformSetWindow ( SFG_Window *window )
+{
+  if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
+                    window->Window.pContext.egl.Surface,
+                    window->Window.pContext.egl.Surface,
+                    window->Window.Context) == EGL_FALSE)
+    fgError("eglMakeCurrent: err=%x\n", eglGetError());
+}
+
 /*
  * Really opens a window when handle is available
  */
@@ -107,9 +116,9 @@ void fghPlatformOpenWindowEGL( SFG_Window* window )
 
   fgPlatformSetWindow(window);
 
-  //EGLint w, h;
-  //eglQuerySurface(display, surface, EGL_WIDTH, &w);
-  //eglQuerySurface(display, surface, EGL_HEIGHT, &h);
+  /* EGLint w, h; */
+  /* eglQuerySurface(display, surface, EGL_WIDTH, &w); */
+  /* eglQuerySurface(display, surface, EGL_HEIGHT, &h); */
 
 }
 
@@ -129,12 +138,3 @@ void fghPlatformCloseWindowEGL( SFG_Window* window )
     window->Window.pContext.egl.Surface = EGL_NO_SURFACE;
   }
 }
-
-void fgPlatformSetWindow ( SFG_Window *window )
-{
-  if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
-                    window->Window.pContext.egl.Surface,
-                    window->Window.pContext.egl.Surface,
-                    window->Window.Context) == EGL_FALSE)
-    fgError("eglMakeCurrent: err=%x\n", eglGetError());
-}