/*
- * freeglut_callbacks.c
+ * fg_callbacks.c
*
* The callbacks setting methods.
*
timer->ID = timerID;
timer->TriggerTime = fgElapsedTime() + timeOut;
+ /* Insert such that timers are sorted by end-time */
for( node = fgState.Timers.First; node; node = node->Node.Next )
{
if( node->TriggerTime > timer->TriggerTime )
return; \
SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
} while( 0 )
+/*
+ * And almost every time the callback setter function can be implemented like this:
+ */
+#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b) \
+void FGAPIENTRY glut##a##Func( FGCB##b callback ) \
+{ \
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" ); \
+ SET_CALLBACK( b ); \
+}
+#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a)
+
+/* Implement all these callback setter functions... */
+IMPLEMENT_CALLBACK_FUNC(Position)
+IMPLEMENT_CALLBACK_FUNC(Keyboard)
+IMPLEMENT_CALLBACK_FUNC(KeyboardUp)
+IMPLEMENT_CALLBACK_FUNC(Special)
+IMPLEMENT_CALLBACK_FUNC(SpecialUp)
+IMPLEMENT_CALLBACK_FUNC(Mouse)
+IMPLEMENT_CALLBACK_FUNC(MouseWheel)
+IMPLEMENT_CALLBACK_FUNC(Motion)
+IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive)
+IMPLEMENT_CALLBACK_FUNC(Entry)
+/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
+IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy)
+IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy)
+IMPLEMENT_CALLBACK_FUNC(OverlayDisplay)
+IMPLEMENT_CALLBACK_FUNC(WindowStatus)
+IMPLEMENT_CALLBACK_FUNC(ButtonBox)
+IMPLEMENT_CALLBACK_FUNC(Dials)
+IMPLEMENT_CALLBACK_FUNC(TabletMotion)
+IMPLEMENT_CALLBACK_FUNC(TabletButton)
+IMPLEMENT_CALLBACK_FUNC(MultiEntry)
+IMPLEMENT_CALLBACK_FUNC(MultiButton)
+IMPLEMENT_CALLBACK_FUNC(MultiMotion)
+IMPLEMENT_CALLBACK_FUNC(MultiPassive)
+IMPLEMENT_CALLBACK_FUNC(InitContext)
+IMPLEMENT_CALLBACK_FUNC(AppStatus)
+
+
/*
* Sets the Display callback for the current window
SET_CALLBACK( Display );
}
-/*
- * Sets the Reshape callback for the current window
- */
-void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
+void fghDefaultReshape(int width, int height)
{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
- SET_CALLBACK( Reshape );
-}
-
-/*
- * Sets the Keyboard callback for the current window
- */
-void FGAPIENTRY glutKeyboardFunc( FGCBKeyboard callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" );
- SET_CALLBACK( Keyboard );
+ glViewport( 0, 0, width, height );
}
-/*
- * Sets the keyboard key release callback for the current window
- */
-void FGAPIENTRY glutKeyboardUpFunc( FGCBKeyboardUp callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" );
- SET_CALLBACK( KeyboardUp );
-}
-
-/*
- * Sets the Special callback for the current window
- */
-void FGAPIENTRY glutSpecialFunc( FGCBSpecial callback )
+void FGAPIENTRY glutReshapeFunc( FGCBReshape callback )
{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" );
- SET_CALLBACK( Special );
-}
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
+
+ if( !callback )
+ callback = fghDefaultReshape;
-/*
- * Sets the special key release callback for the current window
- */
-void FGAPIENTRY glutSpecialUpFunc( FGCBSpecialUp callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" );
- SET_CALLBACK( SpecialUp );
+ SET_CALLBACK( Reshape );
}
/*
* Sets the Visibility callback for the current window.
+ * NB: the Visibility func is deprecated in favor of the WindowStatus func,
+ * which provides more detail. The visibility func callback is implemented
+ * as a translation step from the windowStatus func. When the user sets the
+ * windowStatus func, any visibility func is overwritten.
+ * DEVELOPER NOTE: in the library, only invoke the window status func, this
+ * gets automatically translated to the visibility func if thats what the
+ * user has set.
+ * window status is kind of anemic on win32 as there are no window messages
+ * to notify us that the window is covered by other windows or not.
+ * Should one want to query this, see
+ * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp
+ * for an implementation outline (but it would be polling based, not push based).
*/
static void fghVisibility( int status )
{
- int glut_status = GLUT_VISIBLE;
+ int vis_status;
FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
freeglut_return_if_fail( fgStructure.CurrentWindow );
+ /* Translate window status func states to visibility states */
if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) )
- glut_status = GLUT_NOT_VISIBLE;
- INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) );
+ vis_status = GLUT_NOT_VISIBLE;
+ else /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */
+ vis_status = GLUT_VISIBLE;
+
+ INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) );
}
void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
fgInitialiseJoysticks ();
- if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate < 0 ) ||
- !FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was disabled */
- ( callback && ( pollInterval >= 0 ) ) ) /* but is now enabled */
+ if ( (
+ fgStructure.CurrentWindow->State.JoystickPollRate <= 0 || /* Joystick callback was disabled */
+ !FETCH_WCB(*fgStructure.CurrentWindow,Joystick)
+ ) &&
+ (
+ callback && ( pollInterval > 0 ) /* but is now enabled */
+ ) )
++fgState.NumActiveJoysticks;
- else if ( ( ( fgStructure.CurrentWindow->State.JoystickPollRate >= 0 ) &&
- FETCH_WCB(*fgStructure.CurrentWindow,Joystick) ) && /* Joystick callback was enabled */
- ( !callback || ( pollInterval < 0 ) ) ) /* but is now disabled */
+ else if ( (
+ fgStructure.CurrentWindow->State.JoystickPollRate > 0 && /* Joystick callback was enabled */
+ FETCH_WCB(*fgStructure.CurrentWindow,Joystick)
+ ) &&
+ (
+ !callback || ( pollInterval <= 0 ) /* but is now disabled */
+ ) )
--fgState.NumActiveJoysticks;
SET_CALLBACK( Joystick );
fgStructure.CurrentWindow->State.JoystickPollRate = pollInterval;
- fgStructure.CurrentWindow->State.JoystickLastPoll =
- fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate;
-
- if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 )
+ /* set last poll time such that joystick will be polled asap */
+ fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime();
+ if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval)
fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
+ else
+ fgStructure.CurrentWindow->State.JoystickLastPoll -= pollInterval;
}
-/*
- * Sets the mouse callback for the current window
- */
-void FGAPIENTRY glutMouseFunc( FGCBMouse callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" );
- SET_CALLBACK( Mouse );
-}
-
-/*
- * Sets the mouse wheel callback for the current window
- */
-void FGAPIENTRY glutMouseWheelFunc( FGCBMouseWheel callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" );
- SET_CALLBACK( MouseWheel );
-}
-
-/*
- * Sets the mouse motion callback for the current window (one or more buttons
- * are pressed)
- */
-void FGAPIENTRY glutMotionFunc( FGCBMotion callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" );
- SET_CALLBACK( Motion );
-}
-
-/*
- * Sets the passive mouse motion callback for the current window (no mouse
- * buttons are pressed)
- */
-void FGAPIENTRY glutPassiveMotionFunc( FGCBPassive callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" );
- SET_CALLBACK( Passive );
-}
-
-/*
- * Window mouse entry/leave callback
- */
-void FGAPIENTRY glutEntryFunc( FGCBEntry callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" );
- SET_CALLBACK( Entry );
-}
-
-/*
- * Window destruction callbacks
- */
-void FGAPIENTRY glutCloseFunc( FGCBDestroy callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" );
- SET_CALLBACK( Destroy );
-}
-
-void FGAPIENTRY glutWMCloseFunc( FGCBDestroy callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" );
- glutCloseFunc( callback );
-}
-
-/*
- * Sets the overlay display callback for the current window
- */
-void FGAPIENTRY glutOverlayDisplayFunc( FGCBOverlayDisplay callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" );
- SET_CALLBACK( OverlayDisplay );
-}
-/*
- * Sets the window status callback for the current window
- */
-void FGAPIENTRY glutWindowStatusFunc( FGCBWindowStatus callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" );
- SET_CALLBACK( WindowStatus );
-}
/*
* Sets the spaceball motion callback for the current window
SET_CALLBACK( SpaceButton );
}
-/*
- * Sets the button box callback for the current window
- */
-void FGAPIENTRY glutButtonBoxFunc( FGCBButtonBox callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" );
- SET_CALLBACK( ButtonBox );
-}
-
-/*
- * Sets the dials box callback for the current window
- */
-void FGAPIENTRY glutDialsFunc( FGCBDials callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" );
- SET_CALLBACK( Dials );
-}
-
-/*
- * Sets the tablet motion callback for the current window
- */
-void FGAPIENTRY glutTabletMotionFunc( FGCBTabletMotion callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" );
- SET_CALLBACK( TabletMotion );
-}
-
-/*
- * Sets the tablet buttons callback for the current window
- */
-void FGAPIENTRY glutTabletButtonFunc( FGCBTabletButton callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" );
- SET_CALLBACK( TabletButton );
-}
-
-/*
- * Sets the multi-pointer entry callback for the current window
- */
-void FGAPIENTRY glutMultiEntryFunc( FGCBMultiEntry callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" );
- SET_CALLBACK( MultiEntry );
-}
-
-/*
- * Sets the multi-pointer button callback for the current window
- */
-void FGAPIENTRY glutMultiButtonFunc( FGCBMultiButton callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" );
- SET_CALLBACK( MultiButton );
-}
-
-/*
- * Sets the multi-pointer motion callback for the current window
- */
-void FGAPIENTRY glutMultiMotionFunc( FGCBMultiMotion callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" );
- SET_CALLBACK( MultiMotion );
-}
-
-/*
- * Sets the multi-pointer passive motion callback for the current window
- */
-void FGAPIENTRY glutMultiPassiveFunc( FGCBMultiPassive callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" );
- SET_CALLBACK( MultiPassive );
-}
-
-/*
- * Sets the context reload callback for the current window
- */
-void FGAPIENTRY glutInitContextFunc( FGCBInitContext callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutInitContextFunc" );
- SET_CALLBACK( InitContext );
-}
-
-/*
- * Sets the pause callback for the current window
- */
-void FGAPIENTRY glutPauseFunc( FGCBPause callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPauseFunc" );
- SET_CALLBACK( Pause );
-}
-
-/*
- * Sets the resume callback for the current window
- */
-void FGAPIENTRY glutResumeFunc( FGCBResume callback )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutResumeFunc" );
- SET_CALLBACK( Resume );
-}
-
/*** END OF FILE ***/