/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
-/*
- * All of the callbacks setting methods can be generalized to this:
- */
-#define SET_CALLBACK(a) \
-do \
-{ \
- if( fgStructure.CurrentWindow == NULL ) \
- return; \
- SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
-} while( 0 )
/*
- * Sets the Display callback for the current window
+ * Global callbacks.
*/
-void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
- if( !callback )
- fgError( "Fatal error in program. NULL display callback not "
- "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
- SET_CALLBACK( Display );
-}
-
-/*
- * Sets the Reshape callback for the current window
- */
-void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeFunc" );
- SET_CALLBACK( Reshape );
-}
-
-/*
- * Sets the Keyboard callback for the current window
- */
-void FGAPIENTRY glutKeyboardFunc( void (* callback)
- ( unsigned char, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardFunc" );
- SET_CALLBACK( Keyboard );
-}
-
-/*
- * Sets the Special callback for the current window
- */
-void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialFunc" );
- SET_CALLBACK( Special );
-}
-
-/*
- * Sets the global idle callback
- */
-void FGAPIENTRY glutIdleFunc( void (* callback)( void ) )
+/* Sets the global idle callback */
+void FGAPIENTRY glutIdleFunc( FGCBIdle callback )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIdleFunc" );
fgState.IdleCallback = callback;
}
-/*
- * Sets the Timer callback for the current window
- */
-void FGAPIENTRY glutTimerFunc( unsigned int timeOut, void (* callback)( int ),
- int timerID )
+/* Creates a timer and sets its callback */
+void FGAPIENTRY glutTimerFunc( unsigned int timeOut, FGCBTimer callback, int timerID )
{
SFG_Timer *timer, *node;
fgListInsert( &fgState.Timers, &node->Node, &timer->Node );
}
+/* Deprecated version of glutMenuStatusFunc callback setting method */
+void FGAPIENTRY glutMenuStateFunc( FGCBMenuState callback )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" );
+ fgState.MenuStateCallback = callback;
+}
+
+/* Sets the global menu status callback for the current window */
+void FGAPIENTRY glutMenuStatusFunc( FGCBMenuStatus callback )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
+ fgState.MenuStatusCallback = callback;
+}
+
+
+/*
+ * Menu specific callbacks.
+ */
+/* Callback upon menu destruction */
+void FGAPIENTRY glutMenuDestroyFunc( FGCBDestroy callback )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
+ if( fgStructure.CurrentMenu )
+ fgStructure.CurrentMenu->Destroy = callback;
+}
+
+
+/*
+ * All of the window-specific callbacks setting methods can be generalized to this:
+ */
+#define SET_CALLBACK(a) \
+do \
+{ \
+ if( fgStructure.CurrentWindow == NULL ) \
+ return; \
+ SET_WCB( ( *( fgStructure.CurrentWindow ) ), a, callback ); \
+} while( 0 )
+/*
+ * And almost every time the callback setter function can be implemented like this:
+ */
+#define IMPLEMENT_CALLBACK_FUNC_2NAME(a,b) \
+void FGAPIENTRY glut##a##Func( FGCB##b callback ) \
+{ \
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glut"#a"Func" ); \
+ SET_CALLBACK( b ); \
+}
+#define IMPLEMENT_CALLBACK_FUNC(a) IMPLEMENT_CALLBACK_FUNC_2NAME(a,a)
+
+/* Implement all these callback setter functions... */
+IMPLEMENT_CALLBACK_FUNC(Reshape);
+IMPLEMENT_CALLBACK_FUNC(Position);
+IMPLEMENT_CALLBACK_FUNC(Keyboard);
+IMPLEMENT_CALLBACK_FUNC(KeyboardUp);
+IMPLEMENT_CALLBACK_FUNC(Special);
+IMPLEMENT_CALLBACK_FUNC(SpecialUp);
+IMPLEMENT_CALLBACK_FUNC(Mouse);
+IMPLEMENT_CALLBACK_FUNC(MouseWheel);
+IMPLEMENT_CALLBACK_FUNC(Motion);
+IMPLEMENT_CALLBACK_FUNC_2NAME(PassiveMotion,Passive);
+IMPLEMENT_CALLBACK_FUNC(Entry);
+/* glutWMCloseFunc is an alias for glutCloseFunc; both set the window's Destroy callback */
+IMPLEMENT_CALLBACK_FUNC_2NAME(Close,Destroy);
+IMPLEMENT_CALLBACK_FUNC_2NAME(WMClose,Destroy);
+IMPLEMENT_CALLBACK_FUNC(OverlayDisplay);
+IMPLEMENT_CALLBACK_FUNC(WindowStatus);
+IMPLEMENT_CALLBACK_FUNC(ButtonBox);
+IMPLEMENT_CALLBACK_FUNC(Dials);
+IMPLEMENT_CALLBACK_FUNC(TabletMotion);
+IMPLEMENT_CALLBACK_FUNC(TabletButton);
+IMPLEMENT_CALLBACK_FUNC(MultiEntry);
+IMPLEMENT_CALLBACK_FUNC(MultiButton);
+IMPLEMENT_CALLBACK_FUNC(MultiMotion);
+IMPLEMENT_CALLBACK_FUNC(MultiPassive);
+IMPLEMENT_CALLBACK_FUNC(InitContext);
+IMPLEMENT_CALLBACK_FUNC(Pause);
+IMPLEMENT_CALLBACK_FUNC(Resume);
+
+
+
+/*
+ * Sets the Display callback for the current window
+ */
+void FGAPIENTRY glutDisplayFunc( FGCBDisplay callback )
+{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDisplayFunc" );
+ if( !callback )
+ fgError( "Fatal error in program. NULL display callback not "
+ "permitted in GLUT 3.0+ or freeglut 2.0.1+" );
+ SET_CALLBACK( Display );
+}
+
/*
* Sets the Visibility callback for the current window.
+ * NB: the Visibility func is deprecated in favor of the WindowStatus func,
+ * which provides more detail. The visibility func callback is implemented
+ * as a translation step from the windowStatus func. When the user sets the
+ * windowStatus func, any visibility func is overwritten.
+ * DEVELOPER NOTE: in the library, only invoke the window status func, this
+ * gets automatically translated to the visibility func if thats what the
+ * user has set.
+ * window status is kind of anemic on win32 as there are no window messages
+ * to notify us that the window is covered by other windows or not.
+ * Should one want to query this, see
+ * http://stackoverflow.com/questions/5445889/get-which-process-window-is-actually-visible-in-c-sharp
+ * for an implementation outline (but it would be polling based, not push based).
*/
static void fghVisibility( int status )
{
- int glut_status = GLUT_VISIBLE;
+ int vis_status;
FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Visibility Callback" );
freeglut_return_if_fail( fgStructure.CurrentWindow );
+ /* Translate window status func states to visibility states */
if( ( GLUT_HIDDEN == status ) || ( GLUT_FULLY_COVERED == status ) )
- glut_status = GLUT_NOT_VISIBLE;
- INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( glut_status ) );
+ vis_status = GLUT_NOT_VISIBLE;
+ else /* GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED */
+ vis_status = GLUT_VISIBLE;
+
+ INVOKE_WCB( *( fgStructure.CurrentWindow ), Visibility, ( vis_status ) );
}
-void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) )
+void FGAPIENTRY glutVisibilityFunc( FGCBVisibility callback )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutVisibilityFunc" );
SET_CALLBACK( Visibility );
}
/*
- * Sets the keyboard key release callback for the current window
- */
-void FGAPIENTRY glutKeyboardUpFunc( void (* callback)
- ( unsigned char, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutKeyboardUpFunc" );
- SET_CALLBACK( KeyboardUp );
-}
-
-/*
- * Sets the special key release callback for the current window
- */
-void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpecialUpFunc" );
- SET_CALLBACK( SpecialUp );
-}
-
-/*
* Sets the joystick callback and polling rate for the current window
*/
-void FGAPIENTRY glutJoystickFunc( void (* callback)
- ( unsigned int, int, int, int ),
- int pollInterval )
+void FGAPIENTRY glutJoystickFunc( FGCBJoystick callback, int pollInterval )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutJoystickFunc" );
fgInitialiseJoysticks ();
fgStructure.CurrentWindow->State.JoystickLastPoll = 0;
}
-/*
- * Sets the mouse callback for the current window
- */
-void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseFunc" );
- SET_CALLBACK( Mouse );
-}
-
-/*
- * Sets the mouse wheel callback for the current window
- */
-void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMouseWheelFunc" );
- SET_CALLBACK( MouseWheel );
-}
-
-/*
- * Sets the mouse motion callback for the current window (one or more buttons
- * are pressed)
- */
-void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMotionFunc" );
- SET_CALLBACK( Motion );
-}
-
-/*
- * Sets the passive mouse motion callback for the current window (no mouse
- * buttons are pressed)
- */
-void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPassiveMotionFunc" );
- SET_CALLBACK( Passive );
-}
-/*
- * Window mouse entry/leave callback
- */
-void FGAPIENTRY glutEntryFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEntryFunc" );
- SET_CALLBACK( Entry );
-}
-
-/*
- * Window destruction callbacks
- */
-void FGAPIENTRY glutCloseFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCloseFunc" );
- SET_CALLBACK( Destroy );
-}
-
-void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWMCloseFunc" );
- glutCloseFunc( callback );
-}
-
-/* A. Donev: Destruction callback for menus */
-void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuDestroyFunc" );
- if( fgStructure.CurrentMenu )
- fgStructure.CurrentMenu->Destroy = callback;
-}
-
-/*
- * Deprecated version of glutMenuStatusFunc callback setting method
- */
-void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStateFunc" );
- fgState.MenuStateCallback = callback;
-}
-
-/*
- * Sets the global menu status callback for the current window
- */
-void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMenuStatusFunc" );
- fgState.MenuStatusCallback = callback;
-}
-
-/*
- * Sets the overlay display callback for the current window
- */
-void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutOverlayDisplayFunc" );
- SET_CALLBACK( OverlayDisplay );
-}
-
-/*
- * Sets the window status callback for the current window
- */
-void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWindowStatusFunc" );
- SET_CALLBACK( WindowStatus );
-}
/*
* Sets the spaceball motion callback for the current window
*/
-void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) )
+void FGAPIENTRY glutSpaceballMotionFunc( FGCBSpaceMotion callback )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballMotionFunc" );
fgInitialiseSpaceball();
/*
* Sets the spaceball rotate callback for the current window
*/
-void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) )
+void FGAPIENTRY glutSpaceballRotateFunc( FGCBSpaceRotation callback )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballRotateFunc" );
fgInitialiseSpaceball();
/*
* Sets the spaceball button callback for the current window
*/
-void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) )
+void FGAPIENTRY glutSpaceballButtonFunc( FGCBSpaceButton callback )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSpaceballButtonFunc" );
fgInitialiseSpaceball();
SET_CALLBACK( SpaceButton );
}
-/*
- * Sets the button box callback for the current window
- */
-void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutButtonBoxFunc" );
- SET_CALLBACK( ButtonBox );
-}
-
-/*
- * Sets the dials box callback for the current window
- */
-void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDialsFunc" );
- SET_CALLBACK( Dials );
-}
-
-/*
- * Sets the tablet motion callback for the current window
- */
-void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletMotionFunc" );
- SET_CALLBACK( TabletMotion );
-}
-
-/*
- * Sets the tablet buttons callback for the current window
- */
-void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutTabletButtonFunc" );
- SET_CALLBACK( TabletButton );
-}
-
-/*
- * Sets the multi-pointer entry callback for the current window
- */
-void FGAPIENTRY glutMultiEntryFunc( void (* callback)(int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiEntryFunc" );
- SET_CALLBACK( MultiEntry );
-}
-
-/*
- * Sets the multi-pointer button callback for the current window
- */
-void FGAPIENTRY glutMultiButtonFunc( void (* callback)(int, int, int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiButtonFunc" );
- SET_CALLBACK( MultiButton );
-}
-
-/*
- * Sets the multi-pointer motion callback for the current window
- */
-void FGAPIENTRY glutMultiMotionFunc( void (* callback)(int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiMotionFunc" );
- SET_CALLBACK( MultiMotion );
-}
-
-/*
- * Sets the multi-pointer passive motion callback for the current window
- */
-void FGAPIENTRY glutMultiPassiveFunc( void (* callback)(int, int, int ) )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMultiPassiveFunc" );
- SET_CALLBACK( MultiPassive );
-}
-
-/*
- * Sets the context reload callback for the current window
- */
-void FGAPIENTRY glutFixMyNameInitContextFunc( void (* callback)() )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFixMyNameInitContextFunc" );
- SET_CALLBACK( FixMyNameInitContext );
-}
-
-/*
- * Sets the pause callback for the current window
- */
-void FGAPIENTRY glutFixMyNamePauseFunc( void (* callback)() )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFixMyNamePauseFunc" );
- SET_CALLBACK( FixMyNamePause );
-}
-
-/*
- * Sets the resume callback for the current window
- */
-void FGAPIENTRY glutFixMyNameResumeFunc( void (* callback)() )
-{
- FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFixMyNameResumeFunc" );
- SET_CALLBACK( FixMyNameResume );
-}
-
/*** END OF FILE ***/